Call Of Duty II - Radiant Editor Manual
by John Barradale
Copyright 2007
Version 1.03 - 02/11/2007
Updated as of 11 February 2007
II. Editor Fundamentals - The Functions, Commands and Procedures(cont.)
D. Creating and Inserting Objects in the Editor. (cont).
9. PROJECT FIVE: Adding A House.
a. The Setting, Terrain Around The House.
Background. We need to put the house onto something. I start my map
with a caulk as the ground in order to be a place setter, a holding spot for the
terrain to be placed later. As I build each section, I delete the terrain caulk and
then proceed with the local area. I created the caulk using the Asset Manager. I
saw someone using something like this but they did not say what it was or where
to get it. I could not find it in the tools section of the texture, so I made one.
Figure 236 - Base To Build On.
If you wish to create a real simple non-drawing brush as I have, it is this simple. First,
using a paint program, I used the Windows Paint program, change the attributes, the size of the
drawing to 256 by 256. The other settings do not really matter, I left the defaults. Fill in the entire
box with a color. I chose to use orange, as I could not see many textures using this color. And it
really did not matter anyway. I used the text feature of the paint program to add text. I saved it
as a jpeg file. I exited the paint program. Easy so far?
I downloaded a stand alone DDS File Converter from the Internet. It is in
the filefront web site. The link to this download is:
http://eliteforce2.filefront.com/file/;29412#Download
This is what I use to convert to dds file format. I also have since downloaded a
plugin for Photoshop that I am told will work with Paint Shop Pro, but I have yet
to try it. If your graphics program saves in dds file format, then use that. The asset
manager program with COD2Tools uses that format. Afer creating the file I
copied the dds file into the Call of Duty 2 images folder. On my computer that
folder is: C:\Program Files\Activision\Call of Duty 2\main\images and is the
directory that the Asset Manager will look in.
Update: Paint Shop Pro plugin, it does not work with my current version. Dissappointing.
Double click on your icon for the Asset Manager, or find it in the
Programs folder off of your start menu. This manual is NOT a windows user
manual. I have an icon in a folder named “Game Development”, novel idea ay?
Figure 237 - DDS Converter Program Main Window.
You can find it also in the menu system, on my computer it is at:
[Start]->[All Programs]->[Games]->[Activision]->[Call of Duty(R) 2 Mod Tools]->[Call of Duty(R) 2 Asset Manager]
If you can’t find it from this, I can’t help you more than I have. Sorry. I have no
clue where you installed it. It can be different for every computer and user.
Start The Asset Manager. The screen will look like it is in Figure 238
Figure 238 - Asset Manager.
We need to have a Game Data file. You can open the one you might have
or select new and create one. As you can see from Figure 239, I already have one
and you can see the open file dialog to open it, and the directory it is in is the
image folder in the Call of Duty 2 main folder.
Figure 239 - Open File Dialog, To Open Game Data File.
Press New in the menu and type the name of the Game Data file you
want to use if you do not have one. The file extension is “GDT”. This is
where all the textures and stuff you create in the Asset Manager is stored.
After creating the file we need to bring in that file we just created. It
is a new material, so select “material” in the window to the left
in the main screen. Then click on the “New Entry” button, enter in a
name for the texture you are making, press the OK button and
then the screen appears that is shown in the Figure 240.
Figure 240 - Asset Manager Entry Screen.
Now enter the following items in their respective boxes, starting at the top
near the middle.
Material Type = “tools”,
Sort = default”,
Surface Type = “none”,
Usage = “tools”,
Locales = pick one if you want to.
In the color map box, press the three little dots at the right and choose the file you just copied into
the images folder. Save your game data file. Make sure that the new name in the
list on the left is highlighted, in the main menu at the top press PC Convert and
Current Asset Only. A screen will open, a DOS screen again. Press any key to
continue and exit. You are done. Close Asset Manager. You will now find a copy
of your own tool texture in the texture window. Make sure that you have not got
the editor running when you do this. The editor only reads in the textures when
you start the program.
Now let’s get to the real work. Using the Clipper function I cut a hole in
the temporary ground that I made. I will add terrain patches here and put in some
grass.
Figure 241 - Prepare For Some Terrain.
Figure 242 - Area Now Ready For Terrain.
Now let’s put some grass for around the house. We need to have the
ground there to walk on after all.
STEP ONE:
Draw a Rectangle 64 by 64.
Press
<Escape>
to make sure that all brushes are deselected. In the 2D View Window / Top View, press
{Left Click Hold}
in the area where you will put the ground. At this point it does not matter
where, you will understand in a moment. Be patient I cannot type any faster. Drag
the Mouse down and to the right until you have a rectangle that is 64 units by 64
units and release the Mouse Button. The height is not important, mine is 8.
Figure 243 - Draw A 64 by 64 Rectangle.
I at first chose a density of 15 for both values in the Patch Density box.
However, I have noticed that the size was changed when I converted to a patch.
So, looking at the 2D View I realized 1.) snap to grid is on and 2.) 15 just does
not fit 64 units wide at any grid setting. There are actually 17 vertexes at a Grid
Value of 4, which is not available. So, I changed the settings this way. Press
<4>
to change Grid Value to 8 units. Now count the squares in each side, you can see
8? Good. Now, the number of vertices is always one more than that, this equals
nine. So, the density of our patch will be nine on each side. This will match the
grid.
STEP TWO:
Convert To A Terrain Patch.
In the Main Menu press
[Patch]->[Simple Terrain Patch...]
Choose the value of 9 for each side in the Patch Density box drop down lists and press the
(OK)
Button.
Figure 244 - Now It's A Terrain Patch, Density = 9.
The Patch Density Box was shown in
Figure 133
, in the section for adding
a bunker to your map, II-D-8. The drop down lists are activated, (dropped down) by pressing the small triangle, or arrow
pointing down just to the right of the number displayed. You then click on the number to choose the value.
STEP THREE: Move Patch.
Press {Left Click Hold}
inside the wire frame of
the patch and drag it up and to the left side of the hole we just cut and release the
Mouse Button. Line it up with the right edge of the caulk textured brush, if you
have one. If you did not have a hole, place it at the upper left of the area we are
going to place the house. Make sure it is at ground level. For my map this is a
value of 0 for the Z Axis, or height. Press
<Control> + <Tab>
to cycle through the different views for the 2D View Window and make sure of its position. Switch back to the Top View using the
<Control> + <Tab>
keys.
STEP FOUR: Copy Patch.
Press <Spacebar>
to copy the Patch.
STEP FIVE: Move Patch. Press {Left Click Hold} inside the wire frame of the
patch and drag it to the right of the first patch, touching the edge and still lined up
with the grid and release the Mouse Button.
STEP SIX: Copy Patch. Press <Spacebar> to copy the Patch.
STEP SEVEN: Move Patch. Press {Left Click Hold} inside the wire frame of
the patch and drag it below the first patch, touching the edge and still lined up
with the grid and release the Mouse Button.
STEP EIGHT: Copy Patch. Press <Spacebar> to copy the Patch.
STEP NINE: Move Patch. Press {Left Click Hold} inside the wire frame of the
patch and drag it to the right of the third patch, touching the edge and still lined
up with the grid and release the Mouse Button. Now we have a larger square of
four patches.
STEP TEN: Zoom View Out. In the 2D View Window / Top View, move the
Mouse Wheel back towards you to zoom outward, making the square smaller
looking.
STEP ELEVEN: Select All Four Patches. In the 3D View Window, press
<Shift> + {Left Click} on the three patches that are not currently selected one at
a time. Now all four should be red, to show they are selected.
Figure 245 - 64 by 64 Boxes Combined to One 128 by 128.
STEP TWELVE: Copy Patch. Press <Spacebar> to copy the Patch, or more
accurately, to copy all four patches..
STEP THIRTEEN: Move Patch. Press {Left Click Hold} inside the wire frame
of the patch and drag it to the right of the first set of four patches, touching the
edge and still lined up with the grid and release the Mouse Button.
STEP FOURTEEN: Copy Patch. Press <Spacebar> to copy the Patch.
STEP FIFTEEN: Move Patch. Press {Left Click Hold} inside the wire frame of the patch and drag it below the first set of four patches, touching the edge and
still lined up with the grid and release the Mouse Button.
STEP SIXTEEN: Copy Patch. Press <Spacebar> to copy the Patch.
STEP SEVENTEEN: Move Patch. Press {Left Click Hold} inside the wire frame of the patch and drag it to the right of the third set of patches, touching the
edge and still lined up with the grid and release the Mouse Button. Now we have an even larger square of sixteen patches.
STEP EIGHTEEN: Continue Copying, Moving and Copy and Moving.
Continue to copy and move patches until you have filled the area for your house. I
plan to build a house that is 256 units wide and 512 units long. I have placed the
terrain patches over an area of 640 units wide and 832 units long. This will give
plenty of space around the outside of the house to later put trees, shrubs, fences
and the like to decorate the front and back yards.
STEP NINETEEN: Select All of The Patches. In the 3D View Window, press
<Shift> + {Left Click} on all of the patches to select the ones that are currently not selected. A quicker way to select them is to press <Shift> + {Left Click Hold} and drag the Mouse over the area of the patches and they will be selected.
Do not worry about hitting patches that are currently selected, as it will not
change or toggle the selection until you release the Mouse button and do it again
on a patch that is selected. Like running a paint roller over a wall instead of the
slower paint brush.
Figure 246 - All Of The Patches Created and Selected.
STEP TWENTY: Add A Texture. Now that they are all selected, choose a
texture to add to them. I chose a nice green grass. To find the ground textures, in
the main menu at the top of the screen, press [Textures]->[Usage]->[ground]
and only the textures that are used for the ground will be displayed in the Texture
Window. This makes it easier to find textures. If you have the option turned on
for the texture tool bar, you can type in text into the search text box at the top of
the Texture Window and the texture names that start with that letter or word will
be displayed. Figure 246 shows the Text Box used to enter names of textures. It is
the grey box partially covering the caulk texture.
The texture I chose was the texture named "duhoc_grass_green3". To add
the texture to the selected brushes or wire frames, press {Left Click} on the
graphic of the texture and it will be applied. To better see the results you can
deselect all the brushes by pressing the <Escape> key. But, remember to select
all the patches afterwards. This texture right now is BORRRRRRRING. It is flat
and lifeless. Well, we are going to change that right now.
STEP TWENTY-ONE: Start The Advanced Patch Editor. Press <Y>. This is
referred to as "AdvancedCurveEdit" function. The shortcut is the letter <Y>. To
exit the terrain editor, press <Y> again. The "Advanced Patch Editing Options"
Dialog Box will appear. In this box we can use the mouse cursor as a "real" brush
and raise and lower terrain height to create hills and valleys, to give life and
realism to our map. This is the real definition of a "brush", a variously shaped
extension of your mouse cursor used to modify the images on the screen. Just as
in a simple graphics program this brush is used to paint your terrain.
Figure 247 - Advanced Patch Editing Dialog Box.
The top three sliders control the following: The first two are the size of
your brush, two circles, the inner one and the outer one. The numbers to the right
are the sizes of the circles radius in units or inches. The next one is the
Amplitude. The amount of change that will be applied to the terrain is controlled
by this one. A lower number, like 0.5 or 0.25 will change the terrain more slowly,
allowing you time to change the terrain and determine how much you will do.
This more subtle change is what I prefer. Faster modification of the terrain can
cause some patches to distort, or become far too sharp and jagged for real terrain.
Real terrain does not often stick out like a pyramid with smooth flat sides. Also
the patches can be pulled apart causing gaps in the terrain. So, go a bit slowly
until you become better acquainted with this tool.
The next section is what the brush will actually do to the terrain. Paint
Height is just that, alter the height of the patch. Pressing the <Alt> + {Left Click} in the 3D View Window on the selected patches will raise the terrain and
<Alt> +
{Right Click} will lower the terrain. It only works on the selected patches, unless
you change that. Flatten does just that, it levels the patch to a specific level.
Smooth, takes out some of the roughness of the patch, softening the ridges and
bumps. Disabled is just that the editing features are turned off. This is useful if
you are moving patches about and do not want to be distracted by the circle
shaped mouse cursor. The only other part that I have determined so far is the
check box for "Allow soft selection on unselected patches" and this is what I just
mentioned about changing only selected patches. With this checked you can
modify a patch that is directly below the selected one. In this way you can have a
patch with grass on it and below this a patch with rocks on it. By raising the patch
underneath you can create a protrusion of rocks or dirt exposed, or lower the
grass terrain to create a crater from an artillery shell, or just a portion of rock that
sticks out of the ground as sometimes does happen. Where I live in New England,
this is very common. It is referred to as ledge rock and is just that, an
underground ledge or rock that sticks out of the ground at some point. It is usually
bedrock, solid and one very huge piece of rock. Sometimes it is just a large rock,
like an iceberg, larger underground than what is exposed. Either way, you just are
not going to move it, unless you have a large amount of dynamite. You can also
lower the patch above to expose the patch below that may have mud or water or
dirt on it. You can also use it to create a pile of dirt or manure used by a farmer.
Yuck, smelly. Use your imagination. I am not looking for final version here.
Figure 248 - Grassy Knoll For House.
This is just a rough draft of where the house will be placed. The terrain can be
later edited to give a better look. For now, this is good enough. We are also going
to cut away and delete some of the patches where the house foundation will be
placed. We do not need to draw grass under the house. Press <Y> to close the
terrain editor box.
Now lets start with the foundation and work up. To add a basement can be
done later very easily. It is not like real construction, we can start at any point and
even do the roof first. Try that one in real life!
STEP TWENTY-TWO: Draw A Rectangle. Press <Escape> to make sure all
the brushes and patches are not selected. Select the "caulk" texture (It is in the
tools section) to start with. This texture is used to cover the entire brush and is not
drawn by the compiler and therefore not visible to the player. It is used for faces
of the wire frames that cannot be seen by the player, such as the underside part of
a house that is in the ground. We will later add texture when we are sure what
parts are visible and what ones are not. Press {Left Click Hold} somewhere in the
middle of your terrain area and drag the mouse down and to the right to create a
rectangle that is 256 units wide and 512 units long. Because of the terrain mesh, it
is hard to see what you are drawing. What I did was to draw the rectangle to the
left side and then move it over to the position I wanted it. Once I got the position
to the right height on the grass and the right position I wanted in all the views I
then went back and first cut out the patch where my house is. I then selected all
the rest of the patches and pressed <H> to hide them while we work on the house.
This way they will not be interfering with our building. So let's move it over the
grass and position it first.
STEP TWENTY-THREE: Move and Position Rectangle. Press {Left Click Hold} inside the wire frame and move it around until it is positioned properly.
Make sure that the foundation is not protruding out of the grass and exposing the
underside of the wire frame we just made. Switch to the other two views (Front
and Side) by pressing <Control> + <Tab> and make sure the position of the
foundation is not hanging in mid air or buried underground. If you have terrain
that is more "pronounced" than mine, you may have to add to the height of the
foundation to create the part of the foundation that is lower on the side of a hill
for example. I started with a height of 8, which is what the editor usually defaults
to. You can change the height or thickness of the foundation by pressing {Left
Click Hold} outside of the wire frame and dragging the mouse in or out to
increase or decrease the height. You can also change the width and length if you
wish. I am building my house to my dimensions, you can use any you want to use.
Return to the Top View by pressing <Control> + <Tab>
Figure 249 - Foundation and Terrain Mesh.
Figure 250 - Foundation Positioned.
Figure 250 shows the first placement of my foundation. It also shows that
some of the terrain is higher in elevation than the top of the foundation. I have
several choices here. Choice #1, continue building the house by adding the walls
next and leave the grass up against the side of the house as it is a real life
situation to see part of the ground protruding higher along the side of a house. We
are after all going to cut the patch in the exact space where the foundation is, so
there will not be any grass in the livingroom whatsoever. Mom said no grass in
the house! Oh, guess that was different grass. Anyway, the terrain under the
foundation will be deleted. Choice #2, use the Advanced Editing Tool again and
lower the terrain a little bit where the grass is too high and raise it where it is too
low. Or, is it that you get too high from the grass? Okay, never mind. One should
definitely never see the underside of a foundation, that is a no no. Soil erosion is a
possibility, but this ground is not steep enough to have that here. Choice #3, add
to the height of the foundation here by raising the upper surface of the foundation.
You can also lower the underside of the foundation if it is sticking up in the air in
different spots. Choice #4, raise or lower the foundation as a whole, move it side
to side until you are happy with the placement of it. In my situation, I am going to
build a basement. I actually prefer to have imperfections in the landscape around
the house. As is often the case in real life, soil erosion, or piling of dirt against the
house due to digging a hole to put in a tree and leaving some of it there and grass
grew on it.... All kinds of situations can happen. Most of the houses in Europe are
very old, so moving soil around during all those years is definitely possible.
Maybe some ledge rock is under that grass and they could not dig through it in the
1700s or 1800s when the house was built. If this was snow on the other hand,
there would be a lot of places where the snow would drift up against the house.
Starting to get ideas? Good. Keep it up. I will be putting a basement in my house,
so the lower parts are irrelevant and immaterial. The higher ones will be cut out,
so they are also irrelevant and immaterial. So, I choose Choice #1, do nothing.
In this next step you have more choices to make. I am going to delete the
terrain under the house. You can do this using two ways off the top of my head.
There could be more. First, select the patches under the house and delete them. I
drew the foundation in such a way as to have the sizes of the patches in
consideration. The width of the foundation is 256 inches or units. The patches are
64 units. If you use the math you were taught at school (For some of us that was a
long time ago, I use a calculator now) you can see that this is exactly the same as
4 patches. The length, 512 inches is exactly twice that or 8 patches. Starting to
understand why I use powers of two all the time? Good. I will now select the
patches and see where I am in the scheme of things and decide and then get back
with you. No I am not going anywhere, I will just stop writing, decide, come back
and write what I found. Be patient, it won't take long.
Okay, I am back. Did you miss me? No? Oh well. You can see from
Figure 251 that the place where I positioned the foundation is not on the edges of
the patches underneath. For two reasons I decided to leave it there. First, to show
you how to cut the patch mesh, and second I like where I put it. So there!
Figure 251 - Patches and Foundation Not Lined Up.
STEP TWENTY-FOUR: Delete The Full Patches First. There are two ways of
doing this. I will show you the best way that I like. Draw another rectangle around
the foundation and patches, by pressing {Left Click Hold} above and to the left
of the foundation. Drag the mouse down and to the right to cover the whole foundation and release the Mouse Button. Change to the Front View, press
<Control> + <Tab> and resize this wire frame to surround the patches and the
foundation. Press <Control> + <Tab> twice to return to the Top View. Now
press the (Select Inside) Tool Bar Button at the top of the main screen. This will
select all objects inside the wire frame we drew. Now press <Shift> + {Left
Click} in the 3D View Window on all "selected" patches that are partially
covered and partially exposed by the foundation, as shown in the ones selected in
Figure 251. This will cause those patches to be deselected. Press <Shift> + {Left
Click} on the foundation. This will cause the foundation to be deselected. Now
that all the correct patches are selected, the ones in the middle of the foundation
edges, press <Backspace> to delete them. Alternatively, you could move the
foundation up out of the way, select the patches individually, delete them and
then move the foundation back down. I prefer to leave it where I put it and do it
this way. Your choice though.
Figure 252 - Only Middle Patches Selected.
Figure 253 - Border Patches Selected To Be Cut.
STEP TWENTY-FIVE: Select The Partial Patches and Cut. Press <Shift> +
{Left Click} just outside the edge of the foundation to select the patches that only
partly go under the foundation. (Figure 253) We will cut these patches. Press <V>
to show the Vertices in the patches. Now select the vertices to be cut, press
<Shift> + {Left Click} on a vertex (pink and green dots) and a row will be highlighted (in blue) on one of the patches. If you wish to change the row to the
other direction, in other words instead of left and right, change it to up and down,
then press it again on the same vertex. Highlight a row of vertices on the edge of
the foundation. Press <Shift> + <Control> + <X> to split the patch on this line.
Alternate Method: In the main menu at the top of the screen press
[Patch]->[Split] to cut the patch.
I found an interesting but incomplete feature. I pressed <Shift> +
<Control> + {Left Click} on a row on the right side, X-Axis, of the foundation
and then again on another patch below this and they all remained selected (blue
color), but could not get it to work in the Y Axis. I was able to cut all the patches
down both the left and right sides all at once. On the other two edges I had to
select them one at a time and press <Shift> + <Control> + <X> to split the patch
on this line. Continue to cut all the patches in this way.
STEP TWENTY-SIX: Select The Partial Patches and Delete. Press <Shift> +
{Left Click} on just the patches outside the foundation to deselect the ones we
will keep. The rest that are now selected are the cut pieces that are under the
foundation. Press <Backspace> to delete these.
Figure 254 - Only The Patches Under The Foundation.
Now it is time to start to make the walls, since we have the setting, the
terrain and the foundation.
b. The Basic Walls and Structure.
STEP ONE: Hide The Terrain. Press <Escape> to make sure that you deselect
any and all wire frames. Press {Left Click Hold} in the 2D View Window / Top
View at the top left corner of the terrain patches. Drag the Mouse to the right and
down until you cover the entire patch area. Switch to the Front View, press
<Control> + <Tab>. Resize the wire frame to cover the whole area and enclose
all the patches. Press the (Select Inside) Button in the Tool Bar at the top of the
screen. Press <Shift> + {Left Click} on the foundation to deselect it. Press <H>
to hide the terrain. It is not deleted, just hidden out of view so we can see to work.
Alternate Method: In the main menu at the top of the screen press
[View]->[Filter Settings] to open the Filters Window. Uncheck the box for terrain and the terrain patches will be automatically hidden. The first method is
used to select specific brushes when you want some of the same type to be displayed and others not.
Figure 255 - Create A Wall.
STEP TWO: Draw A Rectangle. Press {Left Click Hold} in the 2D View
Window / Top View at the top left corner of the foundation. Drag the Mouse to
the right by 8 units and then down the length of the left side of the foundation and
release the Mouse Button. You have a rectangle that is 8 inches wide and 512
inches long. Now switch to the Front View, press <Control> + <Tab>. Resize the
wall to the proper height and location, press {Left Click Hold} above the wall
and drag it up to 128 inches in height.
STEP THREE: Copy Rectangle. Press <Spacebar> to copy the rectangle.
Figure 256 - Copy Wall.
STEP FOUR:
Move Rectangle. Press {Left Click Hold} in the
2D View Window / Front View inside the wire frame of the wall
and drag it to the right. Line up the wall with the right edge of the
foundation and make sure it is on top of the foundation like the
other wall. We now have two walls of our house. Still rather a bit
drafty don't you think, ay what?
You will notice in Figure 256, when you copy an object it is
offset from the first object. It is offset by the grid value, in this case
it is set at 8. This is so that you can access it. If it were on top of the
first then you might have problems clicking on the two of them and
knowing which one you are selecting or both. So when moving the
wire frame to the next location, remember that it is offset and may or
may not be at the height and position you expect. Notice in this
case it is 8 inches lower. Check the position every time in the other views by
pressing
<Control> +
<Tab> to cycle through the different views
of Top, Front and Side. They cycle in that order.
A note on beveling: I do recommend beveling edges,
however in this case I am going to use a different texture on the edge
of the foundation, just as it is in real life.
STEP FIVE: Draw Rectangle. Press <Escape> to make sure that you deselect
any and all wire frames. Press {Left Click Hold} in the 2D View Window / Front
View at the top outside edge of the first wall, drag the Mouse down and to the
right to the bottom right outside edge of the second wall and release the Mouse
Button. Outside edge because we will bevel these edges.
Figure 257 - Create Another Wall. Needs Resizing.
You will notice that the editor created the wall the full length of the
foundation. It tends to remember your last draw and tries to duplicate what you
want in the hidden axis that is behind what you are drawing in the 2D View
Window.
STEP SIX: Resize Rectangle. Press <Control> + <Tab> to switch the View to
the Side View. Press {Left Click Hold} outside the wire frame and drag the right
edge to the left until you have a wall, 8 inches thick. Also make sure it is lined up
with the other walls and the foundation.
STEP SEVEN: Copy Rectangle. Press <Spacebar> to copy the rectangle.
STEP EIGHT: Move Rectangle. Press {Left Click Hold} in the 2D View
Window / Side View inside the wire frame of the wall and drag it to the right.
Line up the wall with the right edge of the foundation and make sure it is on top
of the foundation like the other walls. We now have four walls of our house. Still
rather a bit wet in rainy weather don't you think, ay what?
Now we have four walls, but they overlap each other. Yes, I am going to
fix that. I am not going to debate over any controversy of whether or not to do this
or how to do it. I am just going to show you how I do it and do it with success.
The principle: 1.) Remove or eliminate any and all areas that the compiler would
have to draw that are never seen by the player, and 2.) remove any and all errors
such as "duplicate plane" in the compile to create a "clean" compile, and 3.) Do
the best job and make it so the texture fits better and looks better. Walls were
rarely built to be butted up against one another, but were built in place and
wrapped around at the corners. There is of course an exception if the wall is built
after the house was first finished. Ay-yuh.
STEP NINE: Set Grid to 2. Set the Grid Value to 8 by pressing <4>, if it is not already..
STEP TEN: Switch View To Top. Press <Control> + <Tab> to switch to the
Top View. If you switched back and forth on your own, keep cycling through
until you are in Top View.
STEP ELEVEN: Start the Clipper. No, you are not getting a haircut, even
though you probably need one. Press the (Clipper) Button in the Tool Bar.
STEP TWELVE: Select Two Adjacent Walls. Press <Escape> to make sure
that you deselect any and all wire frames. Press <Shift> + {Left Click} in the 3D
View Window on each of the two walls that overlap at the corner. They are now
both selected and highlighted in red.
STEP THIRTEEN: Place Point 1. Press {Left Click} on the inside corner of the
two walls.
STEP FOURTEEN: Place Point 2. Press {Left Click} on the outside corner of
the two walls.
STEP FIFTEEN: Save All The Pieces. Press <Shift> + <Enter> to retain all the
cut pieces.
STEP SIXTEEN: Deselect The Walls. Press <Shift> + {Left Click} in the 3D View
Window on each of the two walls. Do not click on the corner areas, but away
from where the cut is. Now you are left with two small pieces that were cut. To
see them you can move them out if you wish to.
STEP SEVENTEEN: Delete Pieces. Press <Backspace> to delete these small pieces.
Figure 258 - Two Small Pieces Left.
Figure 259 - Clean Beveled Edge.
STEP EIGHTEEN: Repeat For Three Other Corners. Repeat steps 12 through
17 three more times to do all the other corners that are remaining.
Remember the principle mentioned above? We do not want to add texture
to parts that are out of view. Q: What about under the walls? A: We are going to fix that right now.
STEP NINETEEN: Select The Floor. Press <Escape> to make sure that you
deselect any and all wire frames. Press <Shift> + {Left Click} on the floor in the
3D View Window. Now, still in Top View? Good.
STEP TWENTY: Place 2 Cut Points. Press {Left Click} on the inside corner of
the two walls at the top left of the foundation in Top View. Press {Left Click} on
the inside corner of the walls at the bottom left of the foundation.
STEP TWENTY-ONE: Keep The Cut Pieces. Press <Shift> + <Enter> to keep
the cut pieces. We will not delete anything this time. They will be textured on the outside, so we will keep them.
STEP TWENTY-TWO: Place 2 Cut Points. Press {Left Click} on the inside
corner of the two walls at the bottom left of the foundation in Top View. Press
{Left Click} on the inside corner of the walls at the bottom right of the
foundation.
STEP TWENTY-THREE: Keep The Cut Pieces. Press <Shift> + <Enter> to
keep the cut pieces.
STEP TWENTY-FOUR: Place 2 Cut Points. Press {Left Click} on the inside
corner of the two walls at the bottom right of the foundation in Top View. Press
{Left Click} on the inside corner of the walls at the upper right of the foundation.
STEP TWENTY-FIVE: Keep The Cut Pieces. Press <Shift> + <Enter> to
keep the cut pieces.
STEP TWENTY-SIX: Place 2 Cut Points. Press {Left Click} on the inside
corner of the two walls at the upper right of the foundation in Top View. Press
{Left Click} on the inside corner of the walls at the upper left of the foundation.
STEP TWENTY-SEVEN: Keep The Cut Pieces. Press <Shift> + <Enter> to
keep the cut pieces.
STEP TWENTY-EIGHT: Turn Off Clipper. Press <X> to exit the Clipper
Function. Or you can press the (Clipper) Button in the Tool Bar.
STEP TWENTY-NINE: Deselect The Floor. Press <Escape> to deselect all
brushes.
Q: What about the corners or edges of the foundation, are we going to
bevel them? A: No.
STEP THIRTY: Select Foundation Pieces. Press <Control> + <Shift> + {Left
Click} on the outer edges of the foundation to select just the faces. The pieces we
just cut down the sides of the foundation.
STEP THIRTY-ONE: Select A Texture. In the Main Menu, press
[Textures]->[Usage]->[exterior wall] and choose a nice rocky or brick texture.
Press {Left Click} on the graphic in the Texture Window and the texture will be
applied to the surfaces.
STEP THIRTY-TWO: Select Foundation Corner Pieces. Press <Escape> to
deselect all brushes. Press <Control> + <Shift> + {Left Click} on the corners of
the foundation. Click on both sides of each corner so the whole corner is selected.
STEP THIRTY-THREE: Select A Texture. In the Main Menu, press
[Textures]->[Usage]->[exterior wall] and choose a nice rocky or brick texture. I
chose to use a granite texture that I created. This corner is called a cornerstone. It
is often used in older houses as a solid means of support on the four corners,
rather than just throwing random stones in. I picked a texture for the foundation
edges that I also created. Press {Left Click} on the graphic in the Texture
Window and the texture will be applied to the surfaces.
STEP THIRTY-FOUR: Select The Outside Wall Faces. Press <Escape> to
deselect all brushes. Press <Control> + <Shift> + {Left Click} on the outside
walls, all four.
STEP THIRTY-FIVE: Select A Texture. In the Main Menu, press
[Textures]->[Usage]->[exterior wall] and choose a nice rocky or brick texture. I
chose to use a brick one. The texture named "dawnville2_wartorn_brick07" is the
one I chose. Press {Left Click} on the graphic in the Texture Window and the
texture will be applied to the surfaces.
STEP THIRTY-SIX: Select The Inside Wall Faces. Press <Escape> to deselect
all brushes. Press <Control> + <Shift> + {Left Click} on the inside walls, all
four.
STEP THIRTY-SEVEN: Select A Texture. In the Main Menu, press
[Textures]->[Usage]->[interior wall] and choose a nice wall paper and / or
wood texture. I chose to use a texture named "mtl_caen_wall_int_01". Press
{Left Click} on the graphic in the Texture Window and the texture will be
applied to the surfaces. Do the same, repeat steps 36 and 37, select the floor and
add texture to the floor.
Figure 260 - Foundation and Corner Textured.
Figure 261 - Inside Walls Textured.
Figure 262 - Outside Walls Textured.
Now we need to build the roof. It looks like rain today.
c. The Roof.
STEP ONE: Draw A Rectangle. Press <Escape> to deselect all brushes. Press
<Control> + <Tab> until the 2D View Window is switched to the Top View.
Make sure the Grid Value is set to 8, press <4>. Press {Left Click Hold} 16 units
to the left of the top left corner and 16 units above the top left corner of the
house. Drag the Mouse down and to the right to a point that is 16 units to the right
of the bottom right corner and 16 units below the bottom right corner of the
house. You have drawn a wire frame that is 544 inches long and 288 inches wide.
Press <Control> + <Tab> to switch to Front View. Press {Left Click Hold}
outside and above the wire frame and drag it upwards to resize it to 152 inches
high. Move the wire frame if it is not on top of the walls we created. It should
over hang all sides by 16 inches all the way around. It will end up as 16 inches on
the two long sides with an end cap of 8 inches, the facia.
Figure 263 - Draw Rectangle.
STEP TWO: Enter Clipper Mode. Press the (Clipper) Button in the Tool Bar to
start the Clipper Function.
STEP THREE: Place Points On Left Side Of Roof. Press <Control> + <Tab>
to switch to Front View. Press {Left Click} 8 inches up from the lower left corner
of the rectangle to place Point 1. Press {Left Click} at the middle point in the top
edge of the rectangle to place Point 2. It is 288 inches wide, so the middle is 144
inches in from the side. At Grid of 8 this is 18 squares in the 2D View. At this
point I am able to press the <Enter> key, as you can see that in Figure 264 the
magenta highlighted portion is the one that will be kept and that is our roof.
This is how the Clipper Function works. Place two points along a line, a
cut is made and the left side of that line, relative to the direction of the cut, is the
piece to be removed when you press the <Enter> key. If I had placed the first
point at the top of the roof and then the second point at the lower left corner, then
the left side would be the other side, the piece we do want to save would be
removed. In order to change the side to be removed, from left to right or vice
versa, press <Control> + <Enter>. Regardless of which way it is, the side that
gets saved is highlighted in Magenta and the removed piece stays in red. If you
look at the 3D View, the removed piece is taken out prior to pressing the <Enter>
key or <Shift> + <Enter>. In Figure 264 I had not yet pressed any key, the two
points are still there, but the piece is gone. Press <Shift> + <Enter> to keep the
cut piece and it will reappear. To follow my instruction the same way, you need
to have the removed piece to be on the left. Otherwise always press <Shift> +
<Enter> to keep the piece.
Figure 264 - Cut Left Slant Of Roof.
STEP FOUR: Place Points On Right Side Of Roof. Press {Left Click} at the
middle point in the top edge of the rectangle to place Point 1. Press {Left Click}
8 inches up from the lower right corner of the rectangle to place Point 2. Press
<Enter> to delete the section, left of the cut line.
Figure 265 - Cut Right Slant Of Roof.
STEP FIVE: Place Inside Points On Left Side Of Roof. Press {Left Click} at
the lower left corner of the roof to place Point 1. Press {Left Click} in the middle
of the roof, 8 units down from the top to place Point 2. Press <Shift> + <Enter>
to keep the piece.
Figure 266 - Cut Inside Portion Of Roof.
STEP SIX: Place Inside Points On Right Side Of Roof. Press {Left Click} in
the middle of the roof, 8 units down from the top to place Point 1. Press {Left
Click} at a point that is at the lower right corner of the roof to place Point 2.
Press <Shift> + <Enter> to keep the piece.
STEP SEVEN: Deselect the Top Portion Of Roof. Press <Shift> + {Left Click} on the
top piece of the roof, the small rectangle that was cut out with the
two outside pieces. This I changed from the first attempt, as I found that I needed
to have a different texture on the underside of the roof, on the inside part versus
the outside of the house. It also eliminated hidden texture.
Figure 267 - Deselect The Top Portion Of The Roof.
STEP EIGHT: Switch To Side View. Press <Control> + <Tab> to switch to
Side View.
STEP NINE: Place Cut Points 1 and 2. Press {Left Click} at a point that is 16
inches (two squares at grid=8) to the right of the lower left corner of the roof to
place Point 1. Press {Left Click}
at a point that is 16 inches to the right of the top
left corner of the roof to place Point 2. This is NOT the upper small portion of the
roof that is now deselected, but is 8 inches below the top of the roof. Press
<Shift> + <Enter>
to keep the piece.
Essentially we are cutting off the part of the wall that is not needed. Four
cuts will be made in the inside portion of the brush we created from the start. This
will give us two vertical walls perfectly fit under the roof. We will delete the
inside or middle portion and the two outside pieces. In this set of steps it is
important to understand which side is being deleted and which side is being
saved. Be aware of how your clipper function is set up. Note: Due to a change, we are not deleting them
at this time, as we want to save the roof portions that are being cut.
Figure 268 - Cut Off Excess From Side Wall.
STEP TEN: Place Two More Cut Points. Press {Left Click} twice 8
inches to the right from the first two points you placed. This is the 8 inch thick
wall under the roof. Press <Shift> + <Enter> to keep the piece.
Figure 269 - Make Second Cut.
STEP ELEVEN: Place Two More Cut Points. We are going to repeat what we
did on the left and do it now on the right side. Press {Left Click} twice 24 inches
to the left of the outside right edge of the wire frame we are cutting. The actual
points do not HAVE to be at the top and bottom of the wire frame, as the Clipper
Function will cut all the way through the wire frame anyway. Press <Shift> +
<Enter> to keep the piece.
STEP TWELVE: Place Two More Cut Points. We are going to repeat what
we just did, except make sure we place the first point at the upper side of the line
and the second point below that. Press {Left Click} 16 inches to the left of the
right edge of the wire frame at the top edge. Press {Left Click} at or near the
bottom edge of the same line 16 inches to the left of the right edge. Press
<Enter> to delete the outer piece we just cut.
STEP THIRTEEN: Cut The Floor. Press {Left Click} 8 inches up from the
bottom edge of the roof to place Point 1. Press {Left Click} 8 inches up from the
bottom edge of the roof, to the right of the first point to place Point 2. You do not
have to go all the way to the right. There is already a line there that is red from a
previous cut. Press <Shift> + <Enter> to keep the pieces. Press the (Clipper)
Button in the Tool Bar to exit the Clipper Function, OR press <X>.
STEP FOURTEEN: Delete The Pieces. Press
<Escape> to deselect all brushes. Press
<Shift> + {Left Click} in
the 3D View Window on each of the two outside walls under the roof. Press
<Backspace> to delete these two pieces. Now the hard part. I
was in fact able to select the middle piece from inside with difficulty, but cannot describe it or show it. It depended too much on the precise movement of the
camera and trial and error. I was able to move the camera in and out of the walls so that the camera is basically inside one of the walls, then clicking on the center section and watching the wire frame to see if it was the floor, end walls or the actual middle section. There is a more precise way to do it, though longer. Then there is a short cut.
So, here is the way to do it. Press <Escape> to deselect all brushes. Press
{Left Click Hold} on the outside of the entire roof and drag to the other corner of the
entire roof and release the Mouse Button.. Press
<Control> + <Tab>
to switch to another view. Press {Left Click Hold} on the outside of this new wire frame and drag it so that it is outside
of the entire roof and release the Mouse Button. Do the same for all views. Press the (Select Inside)
Button in the Tool Bar. Now press
<Shift> + {Left Click}
on all the portions of the roof that are going to be saved. Press
<Shift> + {Left Click}
on the two roof pieces and the third small piece on top. Press
<Shift> + {Left Click}
on the floor for the upstairs from the bottom inside the house, which makes it the ceiling. Press
<Shift> + {Left Click}
on the two walls at the end of the house. Press
<Shift> + {Left Click}
on the two pieces of the end walls at the bottom that were just cut. They are basically the outer edges of the floor, but
separate from the floor because they were cut. Press
<Shift> + {Left Click}
on the two long roof pieces at the center bottom of the roof. This is the facia board that is vertical at the bottom of the roof and is the outside edges
of the overhang. Now there are eight roof pieces still left and eight pieces at the ends of the house that are part of the facia board.
Figure 270 shows all the pieces at the end of the house as highlighted after deselecting the end walls and the roof.
Figure 271 shows the lower part of the wall deselected that we did before the long facia board. Figure 272 shows
the eight small ends of the roof, the facia as being deselected. Press
<Shift> + {Left Click}
on the eight parts of the roof that were cut apart from the middle part of the roof. Figure 272 shows one end of the roof with four of these pieces still highlighted.
Figure 270 - Small Pieces That Need To Be Deselected.
Figure 271 - Lower Part Of Wall Was Deselected.
Figure 272 - Roof Ends Are Now Deselected Also.
Figure 273 - All But One Section Deselected For Clarity.
For your understanding, Figure 273 shows just one of the pieces left in
order to make it clear that there are eight pieces to click on.
Figure 274 - Only Part Left Is Center Section To Be Deleted.
This will leave the middle section left selected. This middle section is no
longer needed. You can see from Figure 274 the clean line of the wire frame,
there is no other frame selected. There are other ways to do this, such as move
one wall at the end out and select the middle piece and delete it and move the wall back into place.
However, this shows the procedures sometime involved in complex structures and how to go about it. It
makes you think and the different ways of doing things, a learning device. I hope this helped. I
prefer to not move walls about once they are made, especially beveled ones.
STEP FIFTEEN: Delete The Middle Section. Press <Backspace>. That
was a long step wasn't it. Next Textureize it.
Figure 275 - Structure Is Finished.
STEP SIXTEEN: Select The Outside Roof Faces. Press <Escape> to make
sure that all wire frames are deselected. Press <Control> + <Shift> + {Left
Click} on the outside portion of the two slanted roof halves.
STEP SEVENTEEN: Select The Texture. In the main menu at the top of the
screen, press [Textures]->[Usage]->[roof] and choose the texture you want for
the roof. Scroll down through the list and {Left Click} on the Texture and it will
be applied to the selected surfaces. My choice was "mtl_caen_roof_01". When I
clicked on the texture it was sideways, so I had to use the "Surface Inspector" to
change it. Press <S> to open the Surface Inspector. Press the small down or up
arrow to the right of the rotate box twice to rotate to 90 degrees. Press (Done).
Figure 276 - Roof Texture Needs Rotation To 90 Degrees.
STEP EIGHTEEN: Select The Two Top Pieces. Press <Escape> to make sure
that all brushes are deselected. In the 3D View Window, press <Control> +
<Shift> + {Left Click} on the two small pieces at the top of the roof.
STEP NINETEEN: Select The Texture. In the main menu at the top of the
screen, press [Textures]->[Usage]->[roof] and choose the texture you want for
the ridge cap. No roof has a tile or shingle that goes all the way to the top, they
are capped off by something that wraps around the top of the roof. Otherwise you
would have gaps in the tile and rain would pour through. I used a texture that I
created. You can choose any one you wish. If you wish to have just a roof all the
way up, then select all of the roof pieces including the two faces of the ridge cap
and chose the same texture for the whole thing. It will look fine. I am a builder
and wanted to do it right. Wundebar!
Figure 277 - Roof and Roof Cap Textured.
STEP TWENTY: Select The Inside Roof Faces. Press <Escape> to
make sure that all brushes are deselected. Move the camera view inside the
building and press <Control> + <Shift> + {Left Click} on each of the two inside
faces of the roof. Note, there will be no ridge cap inside.
STEP TWENTY-ONE: Select The Texture. In the main menu at the top of
the screen, press [Textures]->[Usage]->[roof] and choose the texture you want
for the inside roof. My choice was "dawnville2_roof_underside01". Press {Left
Click} on the texture and it will be applied to the selected surfaces. I had to rotate
this texture 90 degrees also.
STEP TWENTY-TWO: Select The Bottom Roof Ends. Move the camera back
outside the house and press <Control> + <Shift> + {Left Click} on the bottom
edges of the roof. This is the part that is just below the roof shingles and is
vertical, up and down. It is referred to as the facia board.
It was at this point that I realized that I had to go back and redo the roof
from the start, the facia is missing. So, pardon me as I go back and do it all over
again and be right back. I'm back. Did you miss me? No? Gee.
STEP TWENTY-THREE: Select The Texture. In the main menu at the top of the
screen, press [Textures]->[Usage]->[roof] and choose the texture you want for
the inside roof. My choice was the same texture for the roof cap. You can choose
any type you want. Press {Left Click} on the texture and it will be applied to the
selected surfaces. I had to rotate this texture and also adjust it a bit in the vertical
and horizontal axis.
STEP TWENTY-FOUR: Select The Roof Sides. Press <Control> + <Shift> +
{Left Click} on the side edges of the roof. This is the part that is just above the
end walls. I had to do these one at a time because the rotation was different for
each one, as the angle was to the right on one side and to the left on the other.
Remember to include the small piece cut off from the bottom edge of the roof.
STEP TWENTY-FIVE: Select The Texture. In the main menu at the top of
the screen, press [Textures]->[Usage]->[roof] and choose the texture you want
for the edges. My choice was the same texture for the roof cap. You can choose
any type you want. Press {Left Click} on the texture and it will be applied to the
selected surfaces. I had to rotate this texture and also adjust it a bit in the vertical
and horizontal axis. Go back and repeat for all of the edges.
STEP TWENTY-SIX: Select The End Walls. Press <Control> + <Shift> +
{Left Click} on the gable ends of the house. This is the part that is above the first
floor and below the roof.
STEP TWENTY-SEVEN: Select The Texture. In the main menu at the top of the
screen, press [Textures]->[Usage]->[roof] and choose the texture you want for
the walls. My choice was the same texture for the roof cap. You can choose any
type you want. Press {Left Click} on the texture and it will be applied to the
selected surfaces.
STEP TWENTY-EIGHT: Select The Lower Part Of The End Walls. Press <Control> +
<Shift> + {Left Click} on the part that is above the first floor and below the end
walls of gable ends. This is where trim should go.
STEP TWENTY-NINE: Select The Texture. In the main menu at the top of the
screen, press [Textures]->[Usage]->[roof] and choose the texture you want for
the walls. My choice was "egypt_sandstone_trim". I could not find what I really
wanted, so I will have to create some later. You can choose any type you want.
Press {Left Click} on the texture and it will be applied to the selected surfaces.
At this point I noticed another error. The walls at each end of the house,
had a small piece cut off of them at the bottom. Underneath it is a part that would
be part of the eaves. It stretched all the way across and would cause some texture
to be buried in between two walls. The other part was the eaves, it also stretched
all the way across from the front of the house to the rear of the house.
STEP THIRTY: Select The Floor / Ceiling. Press <Escape> to make
sure that all brushes are deselected. Press <Shift> + {Left Click} on the floor or
the ceiling inside the house. Press <Control> + <Tab> to switch to Top View.
STEP THIRTY-ONE: Enter Clipper Mode. Press the (Clipper) Button in
the Tool Bar to start the Clipper Function, OR press <X>.
STEP THIRTY-TWO: Enter 2 Cut Points. Press {Left Click} 16 inches to the
left of the right edge of the roof to place Point 1 and also Point 2 further down on
the same line. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-THREE: Enter 2 Cut Points. Press {Left Click} 24 inches to the
left of the right edge of the roof to place Point 1 and also Point 2 further down on
the same line. Press <Shift> + <Enter> to keep the piece.
Figure 278 - Cut Floor Both Sides Of Wall.
Figure 279 - Cut Only On Outside Edge Of Wall.
STEP THIRTY-FOUR: Select The Trim At Gable End. Press the (Clipper)
Button in the Tool Bar to exit the Clipper Function, OR press <X>. Press
<Escape> to make sure that all brushes are deselected. Press <Shift> + {Left
Click} on the small rectangle that has the trim texture on it on the lower edge of
the upper story walls. Figure 279 shows the small piece that needs to be cut at
each end. Press the (Clipper) Button in the Tool Bar to start the Clipper Function,
OR press <X>.
STEP THIRTY-FIVE: Enter 2 Cut Points. Press {Left Click} 16 inches to
the right of the left edge of the roof to place Point 1 and also Point 2 further down
on the same line. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-SIX: Enter 2 Cut Points. Press {Left Click} 16 inches to
the left of the right edge of the roof to place Point 1 and also Point 2 further down
on the same line. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-SEVEN: Select The Trim At The Other Gable End. Press the
(Clipper) Button in the Tool Bar to exit the Clipper Function, OR press <X>.
Press <Escape> to make sure that all brushes are deselected. Press <Shift> +
{Left Click} on the small rectangle that has the trim texture on it on the lower
edge of the upper story walls. Figure 279 shows the small piece that needs to be
cut at each end. Press the (Clipper) Button in the Tool Bar to start the Clipper
Function, OR press <X>.
STEP THIRTY-EIGHT: Enter 2 Cut Points. Press {Left Click} 16 inches to the right of
the left edge of the roof to place Point 1 and also Point 2 further down on the
same line. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-NINE: Enter 2 Cut Points. Press {Left Click} 16 inches to the
left of the right edge of the roof to place Point 1 and also Point 2 further down on
the same line. Press <Shift> + <Enter> to keep the piece. Press the (Clipper)
Button in the Tool Bar to exit the Clipper Function, OR press <X>.
Figure 280 - Cut Ends Of Trim.
STEP FORTY: Add Texture To Eaves. Press <Escape> to make sure
that all brushes are deselected. Press <Control> + <Shift> + {Left Click} on the
eaves, under the roof overhang on both sides. Remember to include the piece we
just cut, there are four of them. Add a texture to it. I used the same trim texture I
have been using. Now you have a roof! Rain, rain go ahead and rain, I got my roof
today.
Figure 281 - One Kick Butt House So Far!
d. The Upstairs.
STEP ONE: Select The Surface Of Floor. Press <Escape> to make sure that all
brushes are deselected. Press <Control> + <Shift> + {Left Click} on the floor in
the upper story of the house. Do not forget the small pieces at each side of the
floor, the front and rear of the house.
STEP TWO: Select The Texture Of Floor. In the main menu at the top of the
screen, press [Textures]->[Usage]->[floor] and choose the texture you want for
the floor. My choice was "dawnvill2_wood_floor01". Press {Left Click} on the
texture and it will be applied to the selected surfaces.
STEP THREE: Select The Surface Of Walls. Press <Escape> to make sure that
all brushes are deselected. Press <Control> + <Shift> + {Left Click} on the
walls at each end in the upper story of the house.
STEP FOUR: Select The Texture Of Walls. In the main menu at the top of the
screen, press [Textures]->[Usage]->[interior wall] and choose the texture you
want for the walls. My choice was "mtl_caen_int_wallpaper_02". After all it
matched the decor of the downstairs, and we had extra wallpaper left over
anyway. Press {Left Click} on the texture and it will be applied to the selected
surfaces.
That was the hard part wasn't it?
Figure 282 - Upstairs Textured.
e. Cutting Out The Doors and Windows.
STEP ONE: Switch To Side View. Press <Control> + <Tab> twice to switch
from Top View to Side View.
STEP TWO: Select Front Wall. Press <Escape> to make sure that all brushes
are deselected. Press <Shift> + {Left Click} in the 3D View Window on the front
of the house.
Note: The front of my house is facing the spot where there will be a road.
The Side View is actually from the rear of the house. So, we must exercise
caution when looking at the 3D View Window, because I have the camera facing
the front. So, when I select something on the right side in the 2D View, it will
appear on the left side in the 3D View. I am actually therefore working from
inside the house in the 2D View Window.
STEP THREE: Start Clipper. Press <X> OR (Clipper) Button.
STEP FOUR: Place Two Cut Points. Press {Left Click} at the left edge of the doorway to place Point 1. I am placing my door in the middle of the front wall.
Press {Left Click} on the left
edge of the doorway to place Point 2. Press <Shift> + <Enter> to keep the piece.
Figure 283 - Front Door Measurements For Cuts.
STEP FIVE: Place Two Cut Points. Press {Left Click} at the right edge
of the doorway to place Point 3, 56 inches to the right of the first cut. Press {Left
Click} on the right edge of the doorway to place Point 4. Press <Shift> +
<Enter> to keep the piece.
STEP SIX: Deselect The Outer Wall Portions. Press <Shift> + {Left Click} on
the left most piece of the front wall that was just cut to deselect it. Press <Shift>
+ {Left Click} on the right most piece of the front wall that was just cut to
deselect it.
STEP SEVEN: Place Two Cut Points. Press {Left Click} at the upper edge
of the doorway to place Point 5. Press {Left Click} on the upper edge
of the doorway to place Point 6. These points are 28 inches down from the
top of the wall. Press <Shift> + <Enter> to keep the piece. The doorway is not
the door. The doorway, 56 inches wide, is the space where the door is mounted
into the wall, not including the trim. Trim is 2 inches, leaving 52 inches for the door.
Now we need to cut the trim pieces that will be textured on the inside
edges of the doorway.
STEP EIGHT: Place Two Cut Points. Press <2> to change the Grid Value to 2.
Press {Left Click} at the upper edge of the door to place Point 7, this is 2
inches down from the edge of the doorway, or 30 inches down from the top of the
wall. Press {Left Click} on the upper edge of the door to place Point 8.
Press <Shift> + <Enter> to keep the piece.
STEP NINE: Place Two Cut Points. Press {Left Click} at the right edge
of the door to place Point 9.
Press {Left Click} on the right edge of the door to place Point 10.
Both of these points are 2 inches to the left of the right side of the doorway. Press
<Shift> + <Enter> to keep the piece.
STEP TEN: Place Two Cut Points. Press {Left Click} at the left edge of
the door to place Point 11.
Press {Left Click} on the left edge of the door to place Point 12. Both of
these points are 2 inches to the right of the left side of the doorway. Press <Shift>
+ <Enter> to keep the piece.
STEP ELEVEN: Place Two Cut Points. Press {Left Click} at the lower edge
of the door to place Point 13.
Press {Left Click} on the
lower edge of the door to place Point 14. Both of these points are 2 inches up
from the lower edge of the doorway. Press <Shift> + <Enter> to keep the piece.
STEP TWELVE: Stop Clipper. Press <X> OR (Clipper) Button.
STEP THIRTEEN: Delete The Door. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} on the door. Press
<Backspace> to delete the door.
STEP FOURTEEN: Delete Small Pieces In Corners. Select the
small pieces that were cut out in the corners of the trim. They are 2
inches square and right on the corners. Press <Shift> + {Left
Click} on each of them one at a time. Press <Backspace> to delete
them both.
STEP FIFTEEN: Resize The Trim. Press <Shift> + {Left Click}
on the upper trim piece in the 3D View. In the 2D View Window,
press {Left Click Hold} to the right of this piece and drag it all the
way to the right corner, all 2 inches of it and release the Mouse
Button. Press {Left Click Hold} to the left of this piece and drag it
all the way to the left corner, all 2 inches of it and release the
Mouse Button. Press <Escape> to make sure that all brushes are
deselected. Select the right side trim, by pressing <Shift> + {Left
Click} on it. Press {Left Click Hold} above this piece and drag it
all the way up to the right corner, all 2 inches of it and release the
Mouse Button. Press <Escape> to make sure that all brushes are
deselected. Select the left side trim, by pressing <Shift> + {Left
Click} on it. Press {Left Click Hold} above this piece and drag it
all the way up to the left corner, all 2 inches of it and release the
Mouse Button. Press <Escape> to make sure that all brushes are
deselected.
STEP SIXTEEN: Select Two Trim Pieces. Select the right side
trim and the upper trim pieces, by pressing <Shift> + {Left Click}
on each of them one at a time.
At this point I was determined to cut the pieces, but the
Clipper function refused to work. I have a suspicion that it will not
work on the smaller pieces. What I did next was the way around
this. I cannot say it is the correct way to do it. It works.
Figure 284 - Cutting Bevel.
Figure 285 - Moving Trim Back Again.
STEP SEVENTEEN: Resize The Two Trim Pieces. Now that
you have both the right and upper pieces selected, press {Left
Click Hold} above the wire frame of the upper piece, drag the
Mouse upward to resize the upper piece to 4 inches instead of 2
and release the Mouse Button. Press {Left Click Hold} to the right
of the wire frame of the right piece, drag the Mouse to the right to
resize the right piece to 4 inches instead of 2 and release the
Mouse Button When you move one side, it may look as though it is
distorted, don't worry, when you move the other side it will look
fine. The same applies to when you move them back again, they
will look like Figure 285 until you move the second piece.
STEP EIGHTEEN: Start The Clipper. Press <X> OR (Clipper)
Button to enter Clipper Mode.
STEP NINETEEN: Bevel The Edges. Press {Left Click} on each
of the two corners, the inside and outside one. Press <Shift> +
<Enter> to keep the pieces. Press <Shift> + {Left Click} on the
two trim pieces, not on the corner, in order to deselect the trim
pieces and leave the small triangles on the corner still selected.
Press <Backspace> to delete these two pieces.
STEP TWENTY: Resize The Two Trim Pieces. Press <Shift> +
{Left Click} on the same two trim pieces. Press {Left Click Hold}
above the wire frame of the upper piece, drag the Mouse
downward to resize the upper piece to 2 inches instead of 4 and
release the Mouse Button. It will look like Figure 285. Press {Left
Click Hold} to the right of the wire frame of the right piece, drag
the Mouse to the left to resize the right piece to 2 inches instead of
4 and release the Mouse Button.
STEP TWENTY-ONE: Repeat For Left Corner. Press <Shift>
+ {Left Click} on the upper trim piece and the left hand side trim
piece and repeat steps 17 - 20.
STEP TWENTY-TWO: Add Texture To The Trim. Press
<Control> + <Shift> + {Left Click} on the door trim. There are
three faces to each of the large trim pieces. There are also four
small rectangles at each of the four corners, both on the inside and
the outside. Now press [Textures]->[Usage]->[interior wall] and
choose the texture. You can also look through the [interior trim]
and the [door] section. I used the same trim texture that I created
myself. I used a different texture for the threshold to give it a worn
look from being stepped on constantly.
The windows follow much the same pattern. We will do a two windows
for you, then you are on your own. I need to create a bit for a while without
having to stop and take screen shots and explain what I am doing. My map is
probably going to be the longest project ever done. I hope it gets done.
STEP TWENTY-THREE: Select Front Wall. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} in the 3D View Window on
the front of the house where you will place the windows. Press <3> to set the Grid
Value to 4.
STEP TWENTY-FOUR: Start Clipper. Press <X> OR (Clipper) Button.
Use Figure 286 for the cut points.
STEP TWENTY-FIVE: Place Two Cut Points. Make a horizontal cut 28 inches
down from the top of the wall. Press {Left Click} at the left end of this
horizontal line to place Point 1. Press {Left Click} on the right end of this
horizontal line to place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP TWENTY-SIX: Place Two Cut Points. Make a horizontal cut 32 inches up
from the bottom of the wall. Press {Left Click} at the left end of this horizontal
line to place Point 3. Press {Left Click} on the right end of this horizontal line to
place Point 4. Press <Shift> + <Enter> to keep the piece.
STEP TWENTY-SEVEN: Deselect The Upper and Lower Wall Portions. Press
<Shift> + {Left Click} on the upper most piece of the front wall that was just cut
to deselect it. Press <Shift> + {Left Click} on the lower most piece of the front wall that was just cut to deselect it.
Figure 286 - Cuts For Windows.
STEP TWENTY-EIGHT: Place Two Cut Points. Make a vertical cut in the front wall,
32 inches to the right (in 2D View) from the outside edge of the front doorway. (Note: This is actually the left edge of the door from the outside
because we are looking at the wall from the inside of the house.) Press
{Left Click} at the upper end of the line to place Point 5. Press {Left Click} on
the lower end of the line to place Point 6. Press <Shift> + <Enter> to keep the
piece.
STEP TWENTY-NINE: Place Two Cut Points. Make a vertical cut in the front
wall, 40 inches to the right from the line we just cut. Press {Left Click} at the
upper end of the line to place Point 7. Press {Left Click} on the lower end of the
line to place Point 8. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY: Deselect The Wall Portions. Press <Shift> + {Left
Click} on the pieces of the front wall that are on each side of the window opening to
deselect them. There are two of them.
Now we need to cut the trim pieces that will be textured on the inside
edges of the windows. First we cut the two vertical lines that go on the left and
right side of the window frame.
STEP THIRTY-ONE: Place Two Cut Points. Press <2> to change the Grid
Value to 2. Make a vertical cut 2 inches to the right of the left edge of the
opening in the wall, the third cut we made. Press {Left Click} at the upper end of
the line to place Point 9. Press {Left Click} on the lower end of the line to place
Point 10. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-TWO: Place Two Cut Points. Make a vertical cut 2 inches to
the left of the right edge of the opening in the wall, the fourth cut we made. Press
{Left Click} at the upper end of the line to place Point 11. Press {Left Click} on
the lower end of the line to place Point 12. Press <Shift> + <Enter> to keep the
piece.
STEP THIRTY-THREE: Deselect The Wall Portions. Press <Shift> + {Left
Click} on the small vertical trim pieces that are on each side of the window
openings to deselect them. There are four of them.
Now we need to cut two horizontal lines that go left and right at the
bottom and top of the window frame.
STEP THIRTY-FOUR: Place Two Cut Points. Make a horizontal cut 2 inches
below the top of the opening in the wall. Press {Left Click} at the left end of the
line to place Point 13. Press {Left Click} on the right end of the line to place
Point 14. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-FIVE: Place Two Cut Points. Make a horizontal cut 2 inches
up from the bottom of the opening in the wall. Press {Left Click} at the left end
of the line to place Point 15. Press {Left Click} on the right end of the line to
place Point 16. Press <Shift> + <Enter> to keep the piece.
You now should have trim around the window frame. Now we need to
bevel the edges of the trim. As before we are going to enlarge them, cut them and
then shrink them back into place. First we need to align the ends to overlap them.
STEP THIRTY-SIX: Stop Clipper. Press <X> OR (Clipper) Button.
STEP THIRTY-SEVEN: Realign The Trim. Press <Shift> + {Left Click} on
the upper and also the lower trim pieces in the window. Press {Left Click Hold}
to the right of these trim pieces and drag them to the right to align the ends with
the outside edge of the trim pieces on the side and release the Mouse Button.
Press {Left Click Hold} to the left of these trim pieces and drag them to the left
to align the ends with the outside edge of the trim pieces on the side and release
the Mouse Button. Figure 290 shows one side moved and the other not yet moved.
Press <Escape> to make sure that all brushes are deselected.
UPPER LEFT CORNER IN 2D VIEW:
STEP THIRTY-EIGHT: Select The Window Trim. Press <Shift> + {Left
Click} on the upper trim and the right trim piece in the 3D View Window.
Remember this is the left piece in the 2D View Window.
STEP THIRTY-NINE: Resize The Trim. Press {Left Click Hold} outside and
above the upper trim piece and drag it upward to enlarge it to 4 inches thick
instead of 2 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the left of the left trim piece and drag it to the left to enlarge it to 4
inches thick instead of 2 inches and release the Mouse Button.
STEP FORTY: Start Clipper. Press <X> OR (Clipper) Button.
Figure 287 - Cuts For Windows.
Figure 288 - Cuts For Windows.
STEP FORTY-ONE: Place 2 Cut Points. Press {Left Click} on the inside
corner to place Point 1 and press {Left Click} on the outside corner to place Point
2. Press <Shift> + <Enter> to keep the piece.
STEP FORTY-TWO: Stop Clipper. Press <X> OR (Clipper) Button.
STEP FORTY-THREE: Resize The Trim. Press {Left Click Hold} outside and
above the upper trim piece and drag it downward to shrink it to 2 inches thick
instead of 4 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the left of the left trim piece and drag it to the right to shrink it to
2 inches thick instead of 4 inches and release the Mouse Button.
STEP FORTY-FOUR: Deselect The Window Trim and Delete. Press <Shift>
+ {Left Click} on the upper trim and the right trim piece in the 3D View Window
in order to deselect them. Press <Backspace> to delete the two small triangles
left over on the corner.
UPPER RIGHT CORNER IN 2D VIEW:
STEP FORTY-FIVE: Select The Window Trim. Press <Shift> + {Left Click}
on the upper trim and the left trim piece in the 3D View Window. Remember this
is the right piece in the 2D View Window.
STEP FORTY-SIX: Resize The Trim. Press {Left Click Hold} outside and
above the upper trim piece and drag it upward to enlarge it to 4 inches thick
instead of 2 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the right of the right trim piece and drag it to the right to enlarge it
to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP FORTY-SEVEN: Start Clipper. Press <X> OR (Clipper) Button.
STEP FORTY-EIGHT: Place 2 Cut Points. Press {Left Click} on the inside
corner to place Point 1 and press {Left Click} on the outside corner to place Point
2. Press <Shift> + <Enter> to keep the piece.
STEP FORTY-NINE: Stop Clipper. Press <X> OR (Clipper) Button.
STEP FIFTY: Resize The Trim. Press {Left Click Hold} outside and above the
upper trim piece and drag it downward to shrink it to 2 inches thick instead of 4
inches and release the Mouse Button. Press {Left Click Hold} outside and to the
right of the right trim piece and drag it to the left to shrink it to 2 inches thick
instead of 4 inches and release the Mouse Button.
STEP FIFTY-ONE: Deselect The Window Trim and Delete. Press <Shift> +
{Left Click} on the upper trim and the left trim piece in the 3D View Window in
order to deselect them. Press <Backspace> to delete the two small triangles left
over on the corner.
LOWER RIGHT CORNER IN 2D VIEW:
STEP FIFTY-TWO: Select The Window Trim. Press <Shift> + {Left Click}
on the lower trim and the left trim piece in the 3D View Window. Remember this
is the right piece in the 2D View Window.
STEP FIFTY-THREE: Resize The Trim. Press {Left Click Hold} outside and
below the lower trim piece and drag it downward to enlarge it to 4 inches thick
instead of 2 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the right of the right trim piece and drag it to the right to enlarge it
to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP FIFTY-FOUR: Start Clipper. Press <X> OR (Clipper) Button.
STEP FIFTY-FIVE: Place 2 Cut Points. Press {Left Click} on the inside corner
to place Point 1 and press {Left Click} on the outside corner to place Point 2.
Press <Shift> + <Enter> to keep the piece.
STEP FIFTY-SIX: Stop Clipper. Press <X> OR (Clipper) Button.
STEP FIFTY-SEVEN: Resize The Trim. Press {Left Click Hold} outside and
above the upper trim piece and drag it downward to shrink it to 2 inches thick
instead of 4 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the right of the right trim piece and drag it to the left to shrink it to
2 inches thick instead of 4 inches and release the Mouse Button.
STEP FIFTY-EIGHT: Deselect The Window Trim and Delete. Press <Shift>
+ {Left Click} on the lower trim and the left trim piece in the 3D View Window
in order to deselect them. Press <Backspace> to delete the two small triangles
left over on the corner.
LOWER LEFT CORNER IN 2D VIEW:
STEP FIFTY-NINE: Select The Window Trim. Press <Shift> + {Left Click}
on the lower trim and the right trim piece in the 3D View Window. Remember
this is the left piece in the 2D View Window.
STEP SIXTY: Resize The Trim. Press {Left Click Hold} outside and below the
lower trim piece and drag it downward to enlarge it to 4 inches thick instead of 2
inches and release the Mouse Button. Press {Left Click Hold} outside and to the
left of the left trim piece and drag it to the left to enlarge it to 4 inches thick
instead of 2 inches and release the Mouse Button.
STEP SIXTY-ONE: Start Clipper. Press <X> OR (Clipper) Button.
STEP SIXTY-TWO: Place 2 Cut Points. Press {Left Click} on the inside
corner to place Point 1 and press {Left Click} on the outside corner to place Point
2. Press <Shift> + <Enter> to keep the piece.
STEP SIXTY-THREE: Stop Clipper. Press <X> OR (Clipper) Button.
STEP SIXTY-FOUR: Resize The Trim. Press {Left Click Hold} outside and
below the lower trim piece and drag it upward to shrink it to 2 inches thick
instead of 4 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the left of the left trim piece and drag it to the right to shrink it to
2 inches thick instead of 4 inches and release the Mouse Button.
STEP SIXTY-FIVE: Deselect The Window Trim and Delete. Press <Shift> +
{Left Click} on the lower trim and the right trim piece in the 3D View Window
in order to deselect them. Press <Backspace> to delete the two small triangles
left over on the corner.
Now we will put two windows on the other side of the door.
STEP SIXTY-SIX: Select Front Wall. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} in the 3D View Window on
the front of the house where you will place the windows. Press <3> to set the Grid
Value to 4.
Figure 289 - Measurements For Cuts, Two Windows.
STEP SIXTY-SEVEN: Start Clipper. Press <X> OR (Clipper) Button. Use
Figure 289 for the cut points.
STEP SIXTY-EIGHT: Place Two Cut Points. Make a horizontal cut 28 inches
down from the top of the wall. Press {Left Click} at the left end of this horizontal
line to place Point 1. Press {Left Click} on the right end of this horizontal line to
place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP SIXTY-NINE: Place Two Cut Points. Make a horizontal cut 32 inches up
from the bottom of the wall. Press {Left Click} at the left end of this horizontal
line to place Point 3. Press {Left Click} on the right end of this horizontal line to
place Point 4. Press <Shift> + <Enter> to keep the piece.
STEP SEVENTY: Deselect The Upper and Lower Wall Portions. Press
<Shift> + {Left Click} on the upper most piece of the front wall that was just cut
to deselect it. Press <Shift> + {Left Click} on the lower most piece of the front
wall that was just cut to deselect it.
STEP SEVENTY-ONE: Place Two Cut Points. Make a vertical cut in the front
wall, 146 inches to the left (in 2D View) of the outside edge of the front doorway.
(Note: This is actually the right edge of the door from the outside because we are
looking at the wall from the inside of the house.) Press {Left Click} at the upper
end of the line to place Point 5. Press {Left Click} on the lower end of the line to
place Point 6. Press <Shift> + <Enter> to keep the piece.
STEP SEVENTY-TWO: Place Two Cut Points. Make a vertical cut in the front
wall, 40 inches to the right from the line we just cut. Press {Left Click} at the
upper end of the line to place Point 7. Press {Left Click} on the lower end of the
line to place Point 8. Press <Shift> + <Enter> to keep the piece.
STEP SEVENTY-THREE: Place Two Cut Points. Make a vertical cut in the
front wall, 64 inches to the right (in 2D View) of the outside edge of the left
window, 72 inches to the left of the doorway. Press {Left Click} at the upper end
of the line to place Point 9. Press {Left Click} on the lower end of the line to
place Point 10. Press <Shift> + <Enter> to keep the piece.
STEP SEVENTY-FOUR: Place Two Cut Points. Make a vertical cut in the
front wall, 40 inches to the right from the line we just cut, 32 inches to the left of
the doorway.. Press {Left Click} at the upper end of the line to place Point 11.
Press {Left Click} on the lower end of the line to place Point 12. Press <Shift> +
<Enter> to keep the piece.
STEP SEVENTY-FIVE: Deselect The Wall Portions. Press <Shift> + {Left
Click} on the pieces of the front wall that are on each side of the window
openings to deselect them. There are three of them.
Now we need to cut the trim pieces that will be textured on the inside
edges of the windows. First we cut the four vertical lines that go on the left and
right side of both the window frames.
STEP SEVENTY-SIX: Place Two Cut Points. Press <2> to change the Grid
Value to 2. Make a vertical cut 2 inches to the right of the left edge of the left
opening in the wall, the third cut we made. Press {Left Click} at the upper end of
the line to place Point 13. Press {Left Click} on the lower end of the line to place
Point 14. Press <Shift> + <Enter> to keep the piece.
STEP SEVENTY-SEVEN: Place Two Cut Points. Make a vertical cut 2 inches
to the left of the right edge of the left opening in the wall, the fourth cut we made.
Press {Left Click} at the upper end of the line to place Point 15. Press {Left
Click} on the lower end of the line to place Point 16. Press <Shift> + <Enter> to
keep the piece.
STEP SEVENTY-EIGHT: Place Two Cut Points. Make a vertical cut 2 inches
to the right of the left edge of the right opening in the wall, the fifth cut we made.
Press {Left Click} at the upper end of the line to place Point 17. Press {Left
Click} on the lower end of the line to place Point 18. Press <Shift> + <Enter> to
keep the piece.
STEP SEVENTY-NINE: Place Two Cut Points. Make a vertical cut 2 inches to
the left of the right edge of the right opening in the wall, the sixth cut we made.
Press {Left Click} at the upper end of the line to place Point 19. Press {Left
Click} on the lower end of the line to place Point 20. Press <Shift> + <Enter> to
keep the piece.
STEP EIGHTY: Deselect The Wall Portions. Press <Shift> + {Left Click} on
the small vertical trim pieces that are on each side of the window openings to
deselect them. There are four of them.
Now we need to cut two horizontal lines that go left and right at the
bottom and top of the window frame.
STEP EIGHTY-ONE: Place Two Cut Points. Make a horizontal cut 2 inches
below the top of the opening in the wall. Press {Left Click} at the left end of the
line to place Point 21. Press {Left Click} on the right end of the line to place
Point 22. Press <Shift> + <Enter> to keep the piece. Notice how the Clipper
Function works. It cut through both windows even though we only clicked on one
of them.
STEP EIGHTY-TWO: Place Two Cut Points. Make a horizontal cut 2 inches
up from the bottom of the opening in the wall. Press {Left Click} at the left end
of the line to place Point 23. Press {Left Click} on the right end of the line to
place Point 24. Press <Shift> + <Enter> to keep the piece.
You now should have a two inch border around the outside of the window
frames. This is the trim that holds the windows in place. Now we need to bevel
the edges of the trim. As before we are going to enlarge them, cut them and then
shrink them back into place. First we need to align the ends to overlap them. Lets
start with the window on the left.
STEP EIGHTY-THREE: Stop Clipper. Press <X> OR (Clipper) Button.
STEP EIGHTY-FOUR: Realign The Trim. Press <Shift> + {Left Click} on
the upper and also the lower trim pieces in the left window. Press {Left Click
Hold} to the right of these trim pieces and drag them to the right to align the ends
with the outside edge of the trim pieces on the side and release the Mouse Button.
Press {Left Click Hold} to the left of these trim pieces and drag them to the left
to align the ends with the outside edge of the trim pieces on the side and release
the Mouse Button. Figure 290 shows one side moved and the other not yet moved.
Press <Escape> to make sure that all brushes are deselected.
UPPER LEFT CORNER IN 2D VIEW - LEFT WINDOW:
STEP EIGHTY-FIVE: Select The Left Window Trim. Press <Shift> + {Left
Click} on the upper trim and the right trim piece on the left window opening in
the 3D View. Remember this is the left piece in the 2D View Window.
STEP EIGHTY-SIX: Resize The Trim. Press {Left Click Hold} outside and
above the upper trim piece and drag it upward to enlarge it to 4 inches thick
instead of 2 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the left of the left trim piece and drag it to the left to enlarge it to 4
inches thick instead of 2 inches and release the Mouse Button.
STEP EIGHTY-SEVEN: Start Clipper. Press <X> OR (Clipper) Button.
STEP EIGHTY-EIGHT: Place 2 Cut Points. Press {Left Click} on the inside
corner to place Point 1 and press {Left Click} on the outside corner to place Point
2. Press <Shift> + <Enter> to keep the piece.
STEP EIGHTY-NINE: Stop Clipper. Press <X> OR (Clipper) Button.
STEP NINETY: Resize The Trim. Press {Left Click Hold} outside and above
the upper trim piece and drag it downward to shrink it to 2 inches thick instead of
4 inches and release the Mouse Button. Press {Left Click Hold} outside and to
the left of the left trim piece and drag it to the right to shrink it to 2 inches thick
instead of 4 inches and release the Mouse Button.
STEP NINETY-ONE: Deselect The Window Trim and Delete. Press <Shift> +
{Left Click} on the upper trim and the right trim piece in the 3D View Window
in order to deselect them. Press <Backspace> to delete the two small triangles
left over on the corner.
UPPER RIGHT CORNER IN 2D VIEW - LEFT WINDOW:
STEP NINETY-TWO: Select The Window Trim. Press <Shift> + {Left Click}
on the upper trim and the left trim piece in the 3D View Window. Remember this
is the right piece in the 2D View Window.
STEP NINETY-THREE: Resize The Trim. Press {Left Click Hold} outside
and above the upper trim piece and drag it upward to enlarge it to 4 inches thick
instead of 2 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the right of the right trim piece and drag it to the right to enlarge it
to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP NINETY-FOUR: Start Clipper. Press <X> OR (Clipper) Button.
STEP NINETY-FIVE: Place 2 Cut Points. Press {Left Click} on the inside
corner to place Point 1 and press {Left Click} on the outside corner to place Point
2. Press <Shift> + <Enter> to keep the piece.
STEP NINETY-SIX: Stop Clipper. Press <X> OR (Clipper) Button.
STEP NINETY-SEVEN: Resize The Trim. Press {Left Click Hold} outside and
above the upper trim piece and drag it downward to shrink it to 2 inches thick
instead of 4 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the right of the right trim piece and drag it to the left to shrink it to
2 inches thick instead of 4 inches and release the Mouse Button.
STEP NINETY-EIGHT: Deselect The Window Trim and Delete. Press
<Shift> + {Left Click} on the upper trim and the left trim piece in the 3D View
Window in order to deselect them. Press <Backspace> to delete the two small
triangles left over on the corner.
LOWER RIGHT CORNER IN 2D VIEW - LEFT WINDOW:
STEP NINETY-NINE: Select The Window Trim. Press <Shift> + {Left Click}
on the lower trim and the left trim piece in the 3D View Window. Remember this
is the right piece in the 2D View Window.
STEP ONE-HUNDRED: Resize The Trim. Press {Left Click Hold} outside
and below the lower trim piece and drag it downward to enlarge it to 4 inches
thick instead of 2 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the right of the right trim piece and drag it to the right to enlarge it
to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP ONE-HUNDRED-ONE: Start Clipper. Press <X> OR (Clipper) Button.
STEP ONE-HUNDRED-TWO: Place 2 Cut Points. Press {Left Click} on the
inside corner to place Point 1 and press {Left Click} on the outside corner to
place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP ONE-HUNDRED-THREE: Stop Clipper. Press <X> OR (Clipper)
Button.
STEP ONE-HUNDRED-FOUR: Resize The Trim. Press {Left Click Hold}
outside and above the upper trim piece and drag it downward to shrink it to 2
inches thick instead of 4 inches and release the Mouse Button. Press {Left Click
Hold} outside and to the right of the right trim piece and drag it to the left to
shrink it to 2 inches thick instead of 4 inches and release the Mouse Button.
STEP ONE-HUNDRED-FIVE: Deselect The Window Trim and Delete. Press
<Shift> + {Left Click} on the lower trim and the left trim piece in the 3D View
Window in order to deselect them. Press <Backspace> to delete the two small
triangles left over on the corner.
LOWER LEFT CORNER IN 2D VIEW - LEFT WINDOW:
STEP ONE-HUNDRED-SIX: Select The Window Trim. Press <Shift> + {Left
Click} on the lower trim and the right trim piece in the 3D View Window.
Remember this is the left piece in the 2D View Window.
STEP ONE-HUNDRED-SEVEN: Resize The Trim. Press {Left Click Hold}
outside and below the lower trim piece and drag it downward to enlarge it to 4
inches thick instead of 2 inches and release the Mouse Button. Press {Left Click
Hold} outside and to the left of the left trim piece and drag it to the left to
enlarge it to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP ONE-HUNDRED-EIGHT: Start Clipper. Press <X> OR (Clipper)
Button.
STEP ONE-HUNDRED-NINE: Place 2 Cut Points. Press {Left Click} on the
inside corner to place Point 1 and press {Left Click} on the outside corner to
place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP ONE-HUNDRED-TEN: Stop Clipper. Press <X> OR (Clipper) Button.
STEP ONE-HUNDRED-ELEVEN: Resize The Trim. Press {Left Click Hold}
outside and below the lower trim piece and drag it upward to shrink it to 2 inches
thick instead of 4 inches and release the Mouse Button. Press {Left Click Hold}
outside and to the left of the left trim piece and drag it to the right to shrink it to
2 inches thick instead of 4 inches and release the Mouse Button.
STEP ONE-HUNDRED-TWELVE: Deselect The Window Trim and Delete.
Press <Shift> + {Left Click} on the lower trim and the right trim piece in the 3D
View Window in order to deselect them. Press <Backspace> to delete the two
small triangles left over on the corner.
Lets now do the window on the right.
STEP ONE-HUNDRED-THIRTEEN: Stop Clipper. Press <X> OR (Clipper)
Button.
STEP ONE-HUNDRED-FOURTEEN: Realign The Trim. Press <Shift> +
{Left Click} on the upper and also the lower trim pieces in the left window. Press
{Left Click Hold} to the right of these trim pieces and drag them to the right to
align the ends with the outside edge of the trim pieces on the side and release the
Mouse Button. Press {Left Click Hold} to the left of these trim pieces and drag
them to the left to align the ends with the outside edge of the trim pieces on the
side and release the Mouse Button. Press <Escape> to make sure that all brushes
are deselected.
UPPER LEFT CORNER IN 2D VIEW - RIGHT WINDOW:
STEP ONE-HUNDRED-FIFTEEN: Select The Left Window Trim. Press
<Shift> + {Left Click} on the upper trim and the right trim piece on the right
window opening in the 3D View. Remember this is the left piece in the 2D View
Window.
STEP ONE-HUNDRED-SIXTEEN: Resize The Trim. Press {Left Click Hold}
outside and above the upper trim piece and drag it upward to enlarge it to 4
inches thick instead of 2 inches and release the Mouse Button. Press {Left Click
Hold} outside and to the left of the left trim piece and drag it to the left to
enlarge it to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP ONE-HUNDRED-SEVENTEEN: Start Clipper. Press <X> OR
(Clipper) Button.
STEP ONE-HUNDRED-EIGHTEEN: Place 2 Cut Points. Press {Left Click}
on the inside corner to place Point 1 and press {Left Click} on the outside corner
to place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP ONE-HUNDRED-NINETEEN: Stop Clipper. Press <X> OR (Clipper)
Button.
STEP ONE-HUNDRED-TWENTY: Resize The Trim. Press {Left Click Hold}
outside and above the upper trim piece and drag it downward to shrink it to 2
inches thick instead of 4 inches and release the Mouse Button. Press {Left Click
Hold} outside and to the left of the left trim piece and drag it to the right to
shrink it to 2 inches thick instead of 4 inches and release the Mouse Button.
STEP ONE-HUNDRED-TWENTY-ONE: Deselect The Window Trim and
Delete. Press <Shift> + {Left Click} on the upper trim and the right trim piece in
the 3D View Window in order to deselect them. Press <Backspace> to delete the
two small triangles left over on the corner.
UPPER RIGHT CORNER IN 2D VIEW - RIGHT WINDOW:
STEP ONE-HUNDRED-TWENTY-TWO: Select The Window Trim. Press
<Shift> + {Left Click} on the upper trim and the left trim piece in the 3D View
Window. Remember this is the right piece in the 2D View Window.
STEP ONE-HUNDRED-TWENTY-THREE: Resize The Trim. Press {Left
Click Hold} outside and above the upper trim piece and drag it upward to enlarge
it to 4 inches thick instead of 2 inches and release the Mouse Button. Press {Left
Click Hold} outside and to the right of the right trim piece and drag it to the right
to enlarge it to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP ONE-HUNDRED-TWENTY-FOUR: Start Clipper. Press <X> OR
(Clipper) Button.
STEP ONE-HUNDRED-TWENTY-FIVE: Place 2 Cut Points. Press {Left
Click} on the inside corner to place Point 1 and press {Left Click} on the outside
corner to place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP ONE-HUNDRED-TWENTY-SIX: Stop Clipper. Press <X> OR
(Clipper) Button.
STEP ONE-HUNDRED-TWENTY-SEVEN: Resize The Trim. Press {Left
Click Hold} outside and above the upper trim piece and drag it downward to
shrink it to 2 inches thick instead of 4 inches and release the Mouse Button. Press
{Left Click Hold} outside and to the right of the right trim piece and drag it to
the left to shrink it to 2 inches thick instead of 4 inches and release the Mouse
Button.
STEP ONE-HUNDRED-TWENTY-EIGHT: Deselect The Window Trim and
Delete. Press <Shift> + {Left Click} on the upper trim and the left trim piece in
the 3D View Window in order to deselect them. Press <Backspace> to delete the
two small triangles left over on the corner.
LOWER RIGHT CORNER IN 2D VIEW - RIGHT WINDOW:
STEP ONE-HUNDRED-TWENTY-NINE: Select The Window Trim. Press
<Shift> + {Left Click} on the lower trim and the left trim piece in the 3D View
Window. Remember this is the right piece in the 2D View Window.
STEP ONE-HUNDRED-THIRTY: Resize The Trim. Press {Left Click Hold}
outside and below the lower trim piece and drag it downward to enlarge it to 4
inches thick instead of 2 inches and release the Mouse Button. Press {Left Click
Hold} outside and to the right of the right trim piece and drag it to the right to
enlarge it to 4 inches thick instead of 2 inches and release the Mouse Button.
STEP ONE-HUNDRED-THIRTY-ONE: Start Clipper. Press <X> OR
(Clipper) Button.
STEP ONE-HUNDRED-THIRTY-TWO: Place 2 Cut Points. Press {Left
Click} on the inside corner to place Point 1 and press {Left Click} on the outside
corner to place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP ONE-HUNDRED-THIRTY-THREE: Stop Clipper. Press <X> OR
(Clipper) Button.
STEP ONE-HUNDRED-THIRTY-FOUR: Resize The Trim. Press {Left Click
Hold} outside and above the upper trim piece and drag it downward to shrink it to
2 inches thick instead of 4 inches and release the Mouse Button. Press {Left
Click Hold} outside and to the right of the right trim piece and drag it to the left
to shrink it to 2 inches thick instead of 4 inches and release the Mouse Button.
STEP ONE-HUNDRED-THIRTY-FIVE: Deselect The Window Trim and
Delete. Press <Shift> + {Left Click} on the lower trim and the left trim piece in
the 3D View Window in order to deselect them. Press <Backspace> to delete the
two small triangles left over on the corner.
LOWER LEFT CORNER IN 2D VIEW - RIGHT WINDOW:
STEP ONE-HUNDRED-THIRTY-SIX: Select The Window Trim. Press
<Shift> + {Left Click} on the lower trim and the right trim piece in the 3D View
Window. Remember this is the left piece in the 2D View Window.
STEP ONE-HUNDRED-THIRTY-SEVEN: Resize The Trim. Press {Left
Click Hold} outside and below the lower trim piece and drag it downward to
enlarge it to 4 inches thick instead of 2 inches and release the Mouse Button.
Press {Left Click Hold} outside and to the left of the left trim piece and drag it
to the left to enlarge it to 4 inches thick instead of 2 inches and release the Mouse
Button.
STEP ONE-HUNDRED-THIRTY-EIGHT: Start Clipper. Press <X> OR
(Clipper) Button.
STEP ONE-HUNDRED--THIRTY-NINE: Place 2 Cut Points. Press {Left
Click} on the inside corner to place Point 1 and press {Left Click} on the outside
corner to place Point 2. Press <Shift> + <Enter> to keep the piece.
STEP ONE-HUNDRED-FORTY: Stop Clipper. Press <X> OR (Clipper)
Button.
STEP ONE-HUNDRED-FORTY-ONE: Resize The Trim. Press {Left Click
Hold} outside and below the lower trim piece and drag it upward to shrink it to 2
inches thick instead of 4 inches and release the Mouse Button. Press {Left Click
Hold} outside and to the left of the left trim piece and drag it to the right to
shrink it to 2 inches thick instead of 4 inches and release the Mouse Button.
STEP ONE-HUNDRED-FORTY-TWO: Deselect The Window Trim and
Delete. Press <Shift> + {Left Click} on the lower trim and the right trim piece in
the 3D View Window in order to deselect them. Press <Backspace> to delete the
two small triangles left over on the corner.
Figure 290 - Align Corners Before Beveling.
Figure 291 - Enlareg Trim Before Cutting.
STEP ONE-HUNDRED-FORTY-THREE: Select The Window Trim. Press
<Control> + <Shift> + {Left Click} on each of the faces of the trim. There are
four pieces on the outside and the inside, plus the four faces that are in the frame
itself. There are a total of twelve faces to be selected for each window, in this
case 24 pieces.
STEP ONE-HUNDRED-FORTY-FOUR: Select The Texture. In the Main
Menu, press [Textures]->[Usage]->[interior wall] and choose the texture. If you
have difficulty picking a texture, any piece of wood can be fit to the trim. Such as
"egypt_wood_stair1side", "egypt_wood_stair1top" and so on. Press <Escape> to
make sure that all brushes are deselected.
Window and door frames are done. Add as many windows as you want to.
The technique can be adapted to many types of windows and sizes. I decided to
put a lot of windows on some sides, but chose to wait till I have the inside
decorated a bit before choosing more windows.
Figure 292 - Windows and Door Cut Out and Trimmed.
f. Stairs To Upstairs.
Now we need to have a way to get upstairs. Caution needs to be exercised
here as there is potential for creating a stairway that is too cramped for the player
to use. Granted I have been in many house where you had to crouch down to get
through some places, especially in lofts or basements. In the other hand we want a
well organized house that is freely navigated. I do not need to stop to try and get
in or out of a room while people are shooting at me, thank you very much.
Hmmm, sounds like an idea brewing though.
Because of one failure to make a good stairway, I am going to make a
double stairway. That is to say, it will start in one direction, have a landing (a flat
area where the stairs make a turn) and then turn 90 degrees to the left and
continue up to the middle of one end of the house. In other words, the person
going up will enter the upper floor where the pitch of the roof is at its highest
point, therefore giving plenty of headroom. To do this we will actually build it
backwards from the way one would do it in real life. We will cut a hole in the
upper floor and build downwards in a direction towards the rear wall of the house
and then turn right and continue downwards. This will also put the stairs in the
corner of the house and not take up so much of the living space there. I am sure
that Mom will appreciate that.
What I did to plan it out a lot better than I did before was to place a
German soldier upstairs. Oh no, the Germans have moved in already? EEEK! In
Figure 293 you will notice that 72 inches just hits the roof inside where the
soldier is right now. So, we would want to move him just 8 inches to the left and
make our hole in the floor there. Hole in my floor? Calm down madam.
Figure 293 - Stairs Need To Have Head Room.
STEP ONE: Switch To Top View. Press <Control> + <Tab> to switch from
Side View to Top View, if you have not already.
STEP TWO: Start Clipper. Press <X> OR (Clipper) Button. Get the chain saw
out and fire it up! Oops. I think she fainted.
In order to be sure of space, instead of 32 inches, the width of the
characters, we will use 40 inches. However, we do not want too wide of a
stairway, it won't look right and take up too much space in the lower floor and
our living room.
STEP THREE: Select The Upper Floor. Or is it the lower level ceiling? Oh
well. Press <Shift> + {Left Click} on the downstairs ceiling just to be different. Okay, click on the upstairs floor if you really want to.
As you can see in Figure 294 there are four lines to cut and eight cut
points to place. The stairwell will be 4 inches away from the wall at the end of the
house. It will also be 4 inches away from the wall at the rear of the house. This
will leave room for the support walls for the staircase.
Figure 294 - Four Lines To Cut In The Floor.
STEP FOUR: Place 2 Cut Points. Press {Left Click} on Point 1 in Figure 294, 4
inches from the outside wall of the house. Press {Left Click} on Point 2 in Figure
294, 4 inches from the outside wall of the house. Press <Shift> + <Enter> to
keep the piece.
STEP FIVE: Place 2 Cut Points. Press {Left Click} on Point 3 in Figure 294, 96
inches from the rear outside wall of the house. Press {Left Click} on Point 4 in
Figure 294, 96 inches from the rear outside wall of the house. Press <Shift> +
<Enter> to keep the piece. (Error Note: 1st House, cut at 92 inches.)
STEP SIX: Place 2 Cut Points. Press {Left Click} on Point 5 in Figure 294, 44
inches from the outside wall of the house. Press {Left Click} on Point 6 in Figure
294, 44 inches from the outside wall of the house. Press <Shift> + <Enter> to
keep the piece.
STEP SEVEN: Place 2 Cut Points. Press {Left Click} on Point 7 in Figure 294,
4 inches from the rear outside wall of the house. Press {Left Click} on Point 8 in
Figure 294, 4 inches from the rear outside wall of the house. Press <Shift> +
<Enter> to keep the piece.
Figure 295 - Oh No, I am Falling!
STEP EIGHT: Stop Clipper and Delete Hole. Press <X> OR (Clipper) Button.
Press <Escape> to make sure that all brushes are deselected. Press <Shift> +
{Left Click} on the hole we just cut. Press <Backspace> to delete it.
STEP NINE: Draw A Rectangle. Press <Escape> to make sure that all brushes
are deselected. Still in Top View, press {Left Click Hold} at a point that is at the
top left corner of the hole in the floor and drag the Mouse down and to the right
to create a rectangle that is 8 inches wide and 40 inches long and release the
Mouse Button. This will be your first stair step.
STEP TEN: Change View. Press <Control> + <Tab> to switch view to the
Front View.
STEP ELEVEN: Resize and Move Rectangle. Press {Left Click Hold} inside
the wire frame and drag the rectangle so that the top of the stair step is even with
the underside of the upper floor and release the Mouse Button. Press {Left Click
Hold} outside the wire frame and drag the rectangle so that the size of the stair
step is 8 inches high and release the Mouse Button.
Now an easy part you may have done before in one of the many projects in
this manual. Copy and move, copy and move, copy and move,... you get the idea.
Figure 296 - Get The Camera Dad, He Just Made His First Step.
STEP TWELVE: Copy and Move Rectangle. Still in Front View, press
<Spacebar> to copy the stair step. Press {Left Click Hold} inside the wire frame
and drag the rectangle so that the top of the stair step is 8 inches below the first
step and release the Mouse Button.
Figure 297 - Second Step. Watch It! Long Drop To The Floor!
STEP THIRTEEN through EIGHTEEN: Copy and Move Rectangle. Repeat Step 12 six
times, press <Spacebar> to copy the stair step. Press {Left Click Hold} inside the wire frame
and drag the rectangle so that the top of the stair step is 8 inches below the step above it and
release the Mouse Button. Now you should have eight stair steps. (Error Note: 1st House had
nine steps.)
Figure 298 - Oopps! Ran Out Of Room!
As you can see in Figure 298, we have no room for any more stairs. As we
had planned to turn the stairs in the first place, this is a good time to start that. We
will select a stair step. In Figure 298, the step is already selected, the seventh stair
step. We will rotate that step and then move it to make it the first step off of the
landing. Then we can resize the step above it by stretching it out to form the
landing.
STEP NINETEEN: Select The Rectangle. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} on the seventh stair step in
the 3D View to select it.
STEP TWENTY: Rotate The Rectangle. Press <R> to enter into Rotate Mode.
Press {Left Click Hold} next to the wire frame that has turned magenta and drag
it downward to rotate the step 90 degrees, so that it now faces the direction we
are turning the stairs to and away from the two walls and release the Mouse
Button. Press <R> to exit Rotate Mode.
Figure 299 - Rotated Step.
STEP TWENTY-ONE: Move The Rectangle. Press {Left Click Hold} inside
the wire frame and drag it down so that the top edge of the rotated step is even
with the side edges of the steps coming down from the upstairs floor. Move it also
so that it is 4 inches from the rear outside wall of the house.
Figure 300 - First Step Off Of Landing.
STEP TWENTY-TWO: Move The Other Rectangle. Press <Escape> to make
sure that all brushes are deselected. Press <Shift> + {Left Click} on the eighth
stair step in the 3D View to select it. Press {Left Click Hold} inside the wire
frame and drag it down out of the way.
Figure 301 - Resize Sixth Step To Create Landing.
STEP TWENTY-THREE: Resize The Rectangle. Press <Escape> to make
sure that all brushes are deselected. Press <Shift> + {Left Click} on the sixth
stair step in the 3D View to select it. Press {Left Click Hold} outside the wire
frame, to the right of it and resize it to the rear outside wall.
STEP TWENTY-FOUR: Move The Other Rectangle Again. Press <Escape>
to make sure that all brushes are deselected. Press <Shift> + {Left Click} on the
eighth stair step in the 3D View to select it. This is the one we moved out of the
way temporarily. Press <R> to enter Rotate Mode, rotate it 90 degrees to line it
up with the seventh step, press {Left Click Hold} outside the wire frame and drag
it down so that it is rotated 90 degrees just like the other step we rotated. Press
<R> to exit Rotate Mode. Press {Left Click Hold} inside the wire frame and drag
it so that it is lined up properly as with the other steps. Press <Control> + <Tab>
twice to switch to Side View and make sure the step is properly aligned as seen in
Figure 302 and 303. Press <Control> + <Tab> to switch back to Top View.
Figure 302 - Second Step Off Of Landing and Support Beam.
STEP TWENTY-FIVE: Create Rectangle. Press <Escape> to deselect all
brushes. Press {Left Click Hold} at the lower left corner of the landing, drag it
down and to the right to create a rectangle that is 8 by 8 and release the Mouse
Button. Press <Control> + <Tab> twice to switch to Side View. Press {Left
Click Hold} above this rectangle and drag it upward to resize it to the bottom of
the upper floor, the ceiling of the first floor and release the Mouse Button. Press
{Left Click Hold} below this rectangle and drag it downward to resize it to the
first floor and release the Mouse Button.
STEP TWENTY-SIX through THIRTY-THREE: Copy and Move Rectangle.
Press <Escape> to deselect all brushes. Press <Shift> + {Left Click} on the last
step. Press <Spacebar> to copy the stair step. Press {Left Click Hold} inside the
wire frame and drag the rectangle so that the top of the stair step is 8 inches
below the step above it and release the Mouse Button. Repeat this seven more
times. Now you should have a total of ten steps from the landing.
We are going to put another Fritz into the map, or use the old one and see
where our head room is. We can see from Figure 303 that we have a head room
problem again. We will have to cut the floor again and make space for walking
up this end of the stairs. Oh, just give her the smelling salts and get the chain saw
again.
Figure 303 - Hit Your Head Again? Ouch!
STEP THIRTY-FOUR: Select The Upper Floor. Press <Escape> to make sure
that all brushes are deselected. Press <Control> + <Tab> to switch to Top View.
Press <Shift> + {Left Click} on the upstairs floor in the 3D View Window, just
the section that is above Fritz and the stairway down.
Figure 304 - Cut Floor Again. Two Cuts.
STEP THIRTY-FIVE: Place 2 Cut Points. Press <X> OR (Clipper) Button.
Press {Left Click} on Point 1 in Figure 304, 44 inches from the inside edge of the
outside wall. Press {Left Click} on Point 2 in Figure 304, 44 inches from the
wall. Press <Shift> + <Enter> to keep the piece.
STEP THIRTY-SIX: Place 2 Cut Points and Delete. Press {Left Click} on
Point 3 in Figure 304, 72 inches from the edge of the first set of stairs. Press {Left
Click} on Point 4 in Figure 304, 72 inches from the stairs. Press <Shift> +
<Enter> to keep the piece. Press <X> OR (Clipper) Button. Press <Escape> to
make sure that all brushes are deselected. Press <Shift> + {Left Click} on the
hole we cut. Press <Backspace> to delete the hole.
STEP THIRTY-SEVEN: Draw A Rectangle. Press <Escape> to make sure that
all brushes are deselected. Press {Left Click Hold} at the top right inside corner
of the house and drag the Mouse down and to the left to create a wall, 4 inches
thick and 132 inches long and release the Mouse Button.
Figure 305 - Create A Wall At Right Side Of Stairs.
STEP THIRTY-EIGHT: Cut Rectangle. Press <Control> + <Tab> twice to
switch to Side View. Press {Left Click Hold} above and/or below the rectangle
and resize it so that the top of this wall is even with the top of the landing and that
it goes all the way to floor. Press <X> OR (Clipper) Button. Press {Left Click}
on the first floor 8 inches to the left of the last step, on the floor, to place Point 1.
Press {Left Click} at the top left corner of the landing to place Point 2. Press
<Enter> to delete the upper left piece.
Figure 306 - Cut Wall At Angle To Stairs.
STEP THIRTY-NINE: Cut Rectangle Again. Press {Left Click} 44 inches to
the left of the wall and just below the left edge of the landing to place Point 3 in
Figure 306. Press {Left Click} 44 inches to the left of the wall to place Point 4.
Press <Shift> + <Enter> to keep the piece. Press <Shift> + {Left Click} on the
angled piece to deselect it. Press {Left Click} on the lower edge of the landing to
place Point 5 in Figure 306. Press {Left Click} on the lower edge of the landing
to place Point 6. Press <Shift> + <Enter> to keep the piece. Press <Shift> +
{Left Click} on the larger rectangle under the landing. You can access it under
the stairs in the 3D View. Press <Backspace> to delete the smaller rectangle
overlapping the landing.
STEP FORTY: Draw Another Rectangle. Press <Escape> to make sure that all
brushes are deselected. Press <Control> + <Tab> to switch to Top View. Press
{Left Click Hold} at the left of the second set of stairs and at the lower edge of
the landing and drag the Mouse down and to the left to create a wall, 4 inches
thick and 88 inches long and release the Mouse Button. Switch to another view by
pressing <Control> + <Tab> to switch to Front View and resize the wall so that
it is touching the underneath surface of the upstairs floor and is touching the
downstairs floor. Press {Left Click Hold} above the wire frame and drag it
upwards to meet with the underside of the second floor and release the Mouse
Button. Press {Left Click Hold} below the wire frame and drag it downward to
meet with the first level floor and release the Mouse Button.
Figure 307 - Create Another Wall, Left Of Stairs.
STEP FORTY-ONE: Draw Another Rectangle. Press <Escape> to make sure
that all brushes are deselected. Press <Control> + <Tab> twice to switch to Top
View. Press {Left Click Hold} at the edge of the outside wall near the top left
corner of the first hole we cut in the floor and drag the Mouse down and to the
right to create a wall, 4 inches thick and 96 inches long and release the Mouse
Button..
Figure 308 - Create Wall Next To Stairs.
STEP FORTY-TWO: Resize Rectangle. Press <Control> + <Tab> to switch to
Front View. Make sure that the wall is 128 inches high and is level with the floor
at the bottom and level with the ceiling at the top. If it is not, resize it and / or
move it
STEP FORTY-THREE: Cut Rectangle. Press <X> OR (Clipper) Button to
start Clipper Mode. Press {Left Click} on the wall 48 inches from the left edge, at
the top to place Point 1 in Figure 309. Press {Left Click} on the wall 48 inches
from the left edge, at the bottom to place Point 2 in Figure 309. Press <Shift> +
<Enter> to keep the piece. Press {Left Click} on the wall 40 inches down from
the top edge, at the right edge to place Point 3 in Figure 309. Press {Left Click}
on the wall 40 inches down from the top edge, at the left edge to place Point 4 in
Figure 309. Press <Shift> + <Enter> to keep the piece. Press <Shift> + {Left
Click} on the three pieces that are top right, bottom right and bottom left, leaving
just the top left piece selected. Press {Left Click} on the wall 8 inches to the right
from the left edge, at the top to place Point 5 in Figure 309. Press {Left Click} on
the wall 40 inches down from the top edge, on the line of the first cut to place
Point 6 in Figure 309. Press <Enter> to delete the piece. Press <X> OR (Clipper)
Button to exit Clipper Mode.
Figure 309 - Cut Wall Next To Stairs.
STEP FORTY-FOUR: Delete Rectangle. Press <Escape> to make sure that all
brushes are deselected. In the 3D View Window, press <Shift> + {Left Click} on
the upper right portion of the wall to select it. Press <Backspace> to delete it.
Now we need to move a lot of wire frames around at this point in time.
The principle is the same behind all my work. First, reduce the brush count as
much as possible, but still have realism in the construction process. In other
words it needs to look like someone really did build it, bit just a short cut of
brushes and wire frames thrown together to make the outside form of something.
I like to have purpose for each of the wire frames I create, whether it be
structural, like supporting the weight of the stairs, or decorative in it hiding the
supports for the stairs or whatever. Regardless, the purpose is to make it
believable. Second, to reduce any possible errors such as duplicate plane errors in
the compile, and to eliminate the texture being placed on a surface that is always
hidden from view. So, we are going to move some wire frames around, resize a
few to be able to bevel some edges, making them cleaner and avoid duplicate
plane errors. We also want to put the landing for example on top of the support
for it, rather than on the side. A practice I discourage in real life building. Let's
get to it.
STEP FORTY-FIVE: Select Rectangle. Press <Escape> to make sure that all
other wire frames are deselected. Press <Shift> + {Left Click} in the 3D View on the wall we created that is next to the outside wall and is under the upper set of
stairs, to select it. Looking at the 2D View / Top View, it is 48 inches wide by 88
inches high, the one that is on the left, next to the outside wall, and below the one
that has a slanted cut in it.
STEP FORTY-SIX: Resize Rectangle. In the 2D View / Front View press {Left Click Hold} on the outside and right of the wire frame and drag it to the left to
shrink it by 8 inches. This will be two squares with the Grid Value at 4. The wire
frame should now be 40 inches wide.
Figure 310 - Resize Wall Under Stairs.
STEP FORTY-SEVEN: Select Rectangle. Press <Escape> to make sure that all
other wire frames are deselected. Press <Shift> + {Left Click} in the 3D View on
the wall just to the right of the wall we just resized, to select it. It is under the
landing, 48 inches wide and 88 inches high..
STEP FORTY-EIGHT: Resize Rectangle. In the 2D View / Front View press
{Left Click Hold} on the outside and above the wire frame and drag it downward
to shrink it by 4 inches. Press {Left Click Hold} on the outside and to the left of
the wire frame and drag it to the left to expand it by 8 inches. It should now be 56 inches wide and 84 inches high.
Figure 311 - Resize Wall Under Landing.
STEP FORTY-NINE: Select Rectangle. Press <Shift> + {Left Click} in the 3D
View on the wall just to the right of the wall we just resized, to select it also, in
addition to the one already selected. It is under the landing, it is on the rear
outside wall of the house, and to the right of the second set of stairs. These two
now overlap in the corner. We will now bevel these edges.
STEP FIFTY: Cut Rectangle. Press <Control> + <Tab> twice to switch to Top
View. Press <X> OR (Clipper) Button to enter Clipper Mode. Press {Left Click}
on the inside corner of both wire frames. Press {Left Click} on the outside corner
of both wire frames. Press <Shift> + <Enter> to keep the pieces. Press <X> OR
(Clipper) Button to exit Clipper Mode. Press <Shift> + {Left Click} on the two
walls, not on the corner, to deselect them. Press <Backspace> to delete the small
triangles left over from the cut.
Figure 312 - Resize Landing.
STEP FIFTY-ONE: Select Rectangle. Press <Escape> to make sure that all
other wire frames are deselected. Press <Shift> + {Left Click} in the 3D View on
the landing.
STEP FIFTY-TWO: Resize Rectangle. In the 2D View / Top View press {Left
Click Hold} on the outside and above the wire frame and drag it upward to
expand it by 4 inches. It should now be touching the outside wall above it.
STEP FIFTY-THREE: Move Rectangle. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} in the 3D View on the
vertical support beam (8 by 8 square in 2D View). Press {Left Click Hold} inside
the wire frame in the 2D View and drag it just 4 inches down to leave space for the wall we are about to create and release the Mouse Button.
Figure 313 - Create Wall.
STEP FIFTY-FOUR: Draw Rectangle. Press <Escape> to make sure that all
brushes are deselected. Press {Left Click Hold} at the lower left corner of the
first hole cut in the upper floor, drag the Mouse to the right and down to create a
wall 52 inches long and 4 inches thick. The wall should be 128 inches tall. Switch
to the other views to make sure it is touching both the ceiling and the floor, then
return to the Top View.
STEP FIFTY-FIVE: Select Rectangle. Press <Shift> + {Left Click} in the 3D
View on the wall just to the right of the wall we just created, to select it also, in
addition to the one already selected. It is to the left of the second set of stairs.
These two now overlap in the corner. We will now bevel these edges.
STEP FIFTY-SIX: Cut Rectangle. Press <X> OR (Clipper) Button to enter
Clipper Mode. Press {Left Click} on the inside corner of both wire frames. Press
{Left Click} on the outside corner of both wire frames. Press <Shift> + <Enter>
to keep the pieces. Press <X> OR (Clipper) Button to exit Clipper Mode. Press
<Shift> + {Left Click} on the two walls, not on the corner, to deselect them.
Press <Backspace> to delete the small triangles left over from the cut.
Figure 314 - Cut Bevel.
STEP FIFTY-SEVEN: Add Walls To Taste and Texture Them. Now you can
enclose the stairs with more walls if you wish. There is no requirement to follow
any part of these instructions. It is merely an instructional tool to help you design
your own maps. I added the same texture that I have been using for the trim.
Figure 315 - We Are Done!
g. Stairs To Downstairs.
This part of the project turned out to be a lot easier than originally
planned. I decided to use a down and dirty shortcut. Essentially I cut a hole in the
first level floor exactly the same as the second floor. I then selected all the parts
of the stairs on the first floor and copied them, moved them downstairs and viola
a stair to the basement. I then put in a floor and four walls.
STEP ONE: Select The First Level Floor. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} on the downstairs floor in
the 3D View Window. Make sure that the 2D View is Top View. Also make sure
the Grid Value is at 4.
STEP TWO: Cut Rectangle. Press <X> OR (Clipper) Button to start Clipper
Mode. Press {Left Click} on the left edge of the hole in the upper floor to place
Point 1 as shown in Figure 316. Press {Left Click} on the floor down from the
first point on the same vertical line to place Point 2 as shown in Figure 316. Press
<Shift> + <Enter> to keep the piece.
STEP THREE: Cut Rectangle. Press {Left Click} on the floor at the left edge of
the landing to place Point 3 as shown in Figure 316. Press {Left Click} on the
floor to the below the third point, on the same vertical line, to place Point 4 as
shown in Figure 316. Press <Shift> + <Enter> to keep the piece.
Figure 316 - Cut First Level Floor.
STEP FOUR: Cut Rectangle. Press {Left Click} on the floor on the line that is 4
inches to the left edge of the outside rear wall to place Point 5 as shown in Figure
316. Press {Left Click} on the floor below the fifth point, on the same vertical
line, to place Point 6 as shown in Figure 316. Press <Shift> + <Enter> to keep
the piece.
STEP FIVE: Cut Rectangle. Press {Left Click} on the floor on the line that is 4
inches below the outside wall at the top of the 2D View to place Point 7 as shown
in Figure 316. Press {Left Click} on the floor to the right of the seventh point, on
the same horizontal line, to place Point 8 as shown in Figure 316. Press <Shift> +
<Enter> to keep the piece.
STEP SIX: Cut Rectangle. Press {Left Click} on the floor on the line that is the
bottom edge of the stairs on the first set of stairs to place Point 9 as shown in
Figure 316. Press {Left Click} on the floor to the right of the ninth point, on the
same horizontal line, to place Point 10 as shown in Figure 316. Press <Shift> +
<Enter> to keep the piece.
STEP SEVEN: Cut Rectangle. Press {Left Click} on the floor on the line that is
the upper edge of the last stair on the second set of stairs to place Point 11 as
shown in Figure 316. Press {Left Click} on the floor to the right of the eleventh
point, on the same line, to place Point 12 as shown in Figure 316. Press <Shift> +
<Enter> to keep the piece. Press <X> OR (Clipper) Button to exit Clipper
Mode.
STEP EIGHT: Select And Delete. Press <Escape> to make sure that all brushes
are deselected. Press <Shift> + {Left Click} on the three sections that we just cut
out. Press <Backspace> to delete them. The easiest access to them is from the
bottom with the 3D View camera.
STEP NINE: Select The Entire First Set Of Stairs. Press <Escape> to make
sure that all brushes are deselected. Press {Left Click Hold} at the top left corner
of the first set of stairs and drag the Mouse down and to the right to the lower
right corner and release the Mouse Button. Make sure that the entire set of stairs
is surrounded by this wire frame. Change to all the views to make sure that the
wire frame is at least equal to or larger than the stairs. Press the (Select Inside)
Button in the Tool Bar and the entire set of brushes that make up the stairs will
now be highlighted.
STEP TEN: Copy The First Set Of Stairs. Press <Spacebar> to copy the set of
brushes.
STEP ELEVEN: Move The Second Set Of Stairs. Press <Control> + <Tab> to
switch to Front View. Press {Left Click Hold} inside the set of brushes and drag
them down in the Front View until the top of the brushes is even with the bottom
of the floor on the first level. Press <Escape> to deselect all the brushes. You just
made a set of stairs down to the basement. Hard wasn't it. You could even save a
separate map file with just the stairs and save it so that you can copy and paste it
into other buildings.
Figure 317 - Select Entire Stairs, Copy and Move.
STEP TWELVE: Draw Rectangle. Press <Control> + <Tab> twice to return to
Top View. Press {Left Click Hold} on the upper left corner of the house, the
foundation, not the roof, and drag it down and to the right until the lower right
corner of the upper floor and release the Mouse Button. Press <Control> +
<Tab> to switch back to Front View. Press {Left Click Hold} inside the wire
frame and move the wire frame down so that the top surface of the wire frame is
touching the bottom of the stairs we just copied and moved downstairs and
release the Mouse Button. Press {Left Click Hold} on the outside lower edge of
the wire frame and drag it up or down so that it is 8 inches thick.
STEP THIRTEEN: Draw Rectangle. Press <Escape> to deselect all the
brushes. In Front View, press {Left Click Hold} at the lower left edge of the
foundation above the basement floor and drag the Mouse down and to the right to
create a wall on top of the basement floor that is 8 inches thick and release the
Mouse Button. Press <Control> + <Tab> to switch to the Side View. Press {Left
Click Hold} outside the wire frame and drag the Mouse to the right and resize the
wall to fit exactly under the foundation and on top of the basement floor and
release the Mouse Button. Do the same with both ends so that they are flush with
the edge of the floors, above and below.
STEP FOURTEEN: Copy Rectangle. Press <Control> + <Tab> to switch to
the Top View. Press <Spacebar> to copy the wall you just created.
STEP FIFTEEN: Move Rectangle. Press {Left Click Hold} inside the wire
frame and drag the Mouse to the opposite side of the basement floor and place the
wall so that it is lined up with the edge of the floors above and below and release
the Mouse Button.
STEP SIXTEEN: Draw Rectangle. Press <Escape> to deselect all the brushes.
Press {Left Click Hold} at the top left corner of the foundation and basement
floor, drag the Mouse to the right and down to the right side of the floor to create
another 8 inch thick wall at the top edge of the floor and release the Mouse
Button.
STEP SEVENTEEN: Copy Rectangle. Press <Spacebar> to copy the wall you
just created.
STEP EIGHTEEN: Move Rectangle. Press {Left Click Hold} inside the wire
frame and drag the Mouse to the lower side of the basement floor and place the
wall so that it is lined up with the edge of the floors above and below and with the
edge of the other walls and release the Mouse Button.
At this point the four walls should be overlapping each other. We are now
going to cut the ends so they are beveled.
STEP NINETEEN: Select Two Adjacent Walls. Press <Escape> to deselect all
the brushes. Press <Shift> + {Left Click} on the right side wall of the basement.
Press <Shift> + {Left Click} on the lower basement wall. In the 2D View
Window / Top View, press <X> OR (Clipper) Button to enter Clipper Mode.
STEP TWENTY: Cut The Ends Of The Walls. Press {Left Click} on the inside
corner of the two walls to place Point 1. Press {Left Click} on the outside corner
of the two walls to place Point 2. Press <Shift> + <Enter> to keep the piece.
Press <Shift> + {Left Click} on the right side wall of the basement to deselect it.
Press <Shift> + {Left Click} on the lower basement wall to deselect it. Press
<Backspace> to delete the two small pieces embedded in the walls. Repeat this
same procedure for all three corners of the basement.
STEP TWENTY-ONE: Add Texture. Press <Escape> to deselect all the
brushes. Press <Control> + <Shift> + {Left Click} on each of the inside wall
surfaces of the basement walls. In the main menu at the top of the screen, press
[Textures]->[Usage]->[interior wall] and choose the texture you want for the
walls. One of my choices was "mtl_caen_wall_int_church_02", then decided to
go with "mtl_caen_wal_int_02_05". Press {Left Click} on the texture and it will
be applied to the selected surfaces. Press <Escape> to deselect all the brushes.
Press <Control> + <Shift> + {Left Click} on the floor of the basement. In the
main menu at the top of the screen, press [Textures]->[Usage]->[floor] and
choose the texture you want for the floor. One of my choices was actually in the
roads section and was "mtl_caen_road_cobblestone_01", but decided to go with
a nice stone floor, "mtl_caen_floor_int_stone_01". Press {Left Click} on the
texture and it will be applied to the selected surfaces. Press <Escape> to deselect
all the brushes. Press <Control> + <Shift> + {Left Click} on the ceiling of the
basement. In the main menu at the top of the screen, press [Textures]->[Usage]->[ceiling] and choose the texture you want for the ceiling. My choice was
"mtl_caen_ceiling_01". Press {Left Click} on the texture and it will be applied to
the selected surfaces.
Basement is done! I also put texture on the outside surfaces of the
basement walls. If you look at Figure 319 you will see why. I left the terrain so
that it was below the foundation. Some of the basement wall is exposed.
Figure 318 - Basement Done!
Figure 319 - Finished Basement, Wall Exposed By Terrain At Corner.
This Home Page was created with Notepad
by Barry Stephen Nieuport
on 04 February 2007
Revised On Saturday, 17 February 2007 07:40 EST
Copyright © 2007
Barry Stephen Nieuport
barrynieuport@hotmail.com