Call Of Duty II - Radiant Editor Manual


by Barry Stephen Nieuport

Copyright 2007

Version 1.03 - 02/11/2007

Updated as of 21 June 2007






This manual endeavors to explain the procedures and familiarize the reader with the tools required to create their own single player or multi player game maps for Call of Duty 2. It's main objective is to provide a clear and concise explanation of the steps involved without leaving any guess work to the reader. Any suggestions, criticism, complaints or requests can be emailed to jbarradale@gmail.com. Thank you.

This manual is free to use by anyone of the Internet and Gaming Community and has no restrictions on it whatsoever, as I believe the Internet to be a place where people can locate information at no cost to them. I would only wish, but do not require, at least a mention of who wrote this manual. You may include the manual or a link to this manual on your own website at no charge. Updates will be posted only on this website and not any other. To get the most recent version, this is the place to go.

The people who have contributed to this manual and a great deal of thanks to them. They are as follows:

Barry Stephen Nieuport, Creator and researcher for this manual, appropriate since he is a published author, instructor, and all around computer expert for over 20 years.








I would also like to thank the many posts found on the Internet with too many user names to mention here, especially to the work done on the Quake 3 Editor manual, found at:
http://www.qeradiant.com/manual/Q3Rad_Manual/index.htm
Q3Radiant Editor Manual
Based on Version 192 - partly updated to GtkRadiant
By Paul Jaquays



Conventions used in this manual.

Procedures or steps will be shown as follows:

STEP ONE: Start The Editor. {Double Left Click} on your brand new icon for the Radiant Editor, if it is not already running.

The step will be numbered, bold, light blue, followed by an optional summary of what we are doing in bold black. The menu choices, mouse clicks, or buttons to be pressed will be shown. The way they are shown is as follows:

Step Numbers: STEP ONE
Mouse Clicks: {Left Click}, {Right Click}, {Left Click Hold}, {Double Left Click} ...
Keyboard Keys: <A>, <1>, <Backspace>, <Enter>, <Tab>, <PageUp>, <Home>, <End>, <Delete> ...
Menu Choices: [File]->[Save As...], [Selection]->[CSG]->[Hollow], ....
Each of the words or phrase enclosed in brackets are a {Left Click} on a menu item. The first item is the word along the top of the screen, the main menu item. It is followed by the {Left Click} on each of the sub-menus that appear with an arrow connecting them.
Buttons: (Save), (OK), (Rotate X), (Hollow), ....

There are many ways of doing things, if there is another way I have found, then this will be shown by the phrase Alternate Method in bold and italic type face.

II. Editor Fundamentals - The Functions, Commands and Procedures.
D. Creating and Inserting Objects in the Editor.

3. PROJECT TWO - Creating an "outside" map.

First and foremost, plan your area in a summary fashion, using pen and paper, or a simple paint program. Remember that you will build from the ground up, so start with the basic terrain, like roads, fields, streams, hills, valleys and such. Since we do not need to subtract the map level from the void, we can just begin to create our terrain. It is easier for me, to start with the roads. Make the roads look good and then put the houses and other parts of the terrain.

a. Add some grassy areas to the start of the map.

b. Add a road.









This Home Page was created with Notepad
by Barry Stephen Nieuport
on 10 January 2007
Revised On Thursday, 21 June 2007 20:55 EST
Copyright © 2007
Barry Stephen Nieuport
barrynieuport@hotmail.com