Call Of Duty II - Radiant Editor Manual


by Barry Stephen Nieuport


Copyright 2007




Version 1.03 - 02/11/2007




Updated as of 21 June 2007









II. Editor Fundamentals - The Functions, Commands and Procedures(cont.)

D. Creating and Inserting Objects in the Editor. (cont).

9. PROJECT FIVE: Adding A House.

c. The Roof.

STEP ONE: Draw A Rectangle. Press <Escape> to deselect all brushes. Press <Control> + <Tab> until the 2D View Window is switched to the Top View. Make sure the Grid Value is set to 8, press <4>. Press {Left Click Hold} 16 units to the left of the top left corner and 16 units above the top left corner of the house. Drag the Mouse down and to the right to a point that is 16 units to the right of the bottom right corner and 16 units below the bottom right corner of the house. You have drawn a wire frame that is 544 inches long and 288 inches wide. Press <Control> + <Tab> to switch to Front View. Press {Left Click Hold} outside and above the wire frame and drag it upwards to resize it to 152 inches high. Move the wire frame if it is not on top of the walls we created. It should over hang all sides by 16 inches all the way around. It will end up as 16 inches on the two long sides with an end cap of 8 inches, the facia.

Figure 263 - Draw Rectangle.


STEP TWO: Enter Clipper Mode. Press the (Clipper) Button in the Tool Bar to start the Clipper Function.

STEP THREE: Place Points On Left Side Of Roof. Press <Control> + <Tab> to switch to Front View. Press {Left Click} 8 inches up from the lower left corner of the rectangle to place Point 1. Press {Left Click} at the middle point in the top edge of the rectangle to place Point 2. It is 288 inches wide, so the middle is 144 inches in from the side. At Grid of 8 this is 18 squares in the 2D View. At this point I am able to press the <Enter> key, as you can see that in Figure 264 the magenta highlighted portion is the one that will be kept and that is our roof.

This is how the Clipper Function works. Place two points along a line, a cut is made and the left side of that line, relative to the direction of the cut, is the piece to be removed when you press the <Enter> key. If I had placed the first point at the top of the roof and then the second point at the lower left corner, then the left side would be the other side, the piece we do want to save would be removed. In order to change the side to be removed, from left to right or vice versa, press <Control> + <Enter>. Regardless of which way it is, the side that gets saved is highlighted in Magenta and the removed piece stays in red. If you look at the 3D View, the removed piece is taken out prior to pressing the <Enter> key or <Shift> + <Enter>. In Figure 264 I had not yet pressed any key, the two points are still there, but the piece is gone. Press <Shift> + <Enter> to keep the cut piece and it will reappear. To follow my instruction the same way, you need to have the removed piece to be on the left. Otherwise always press <Shift> + <Enter> to keep the piece.

Figure 264 - Cut Left Slant Of Roof.


STEP FOUR: Place Points On Right Side Of Roof. Press {Left Click} at the middle point in the top edge of the rectangle to place Point 1. Press {Left Click} 8 inches up from the lower right corner of the rectangle to place Point 2. Press <Enter> to delete the section, left of the cut line.

Figure 265 - Cut Right Slant Of Roof.


STEP FIVE: Place Inside Points On Left Side Of Roof. Press {Left Click} at the lower left corner of the roof to place Point 1. Press {Left Click} in the middle of the roof, 8 units down from the top to place Point 2. Press <Shift> + <Enter> to keep the piece.

Figure 266 - Cut Inside Portion Of Roof.


STEP SIX: Place Inside Points On Right Side Of Roof. Press {Left Click} in the middle of the roof, 8 units down from the top to place Point 1. Press {Left Click} at a point that is at the lower right corner of the roof to place Point 2. Press <Shift> + <Enter> to keep the piece.

STEP SEVEN: Deselect the Top Portion Of Roof. Press <Shift> + {Left Click} on the top piece of the roof, the small rectangle that was cut out with the two outside pieces. This I changed from the first attempt, as I found that I needed to have a different texture on the underside of the roof, on the inside part versus the outside of the house. It also eliminated hidden texture.

Figure 267 - Deselect The Top Portion Of The Roof.


STEP EIGHT: Switch To Side View. Press <Control> + <Tab> to switch to Side View.

STEP NINE: Place Cut Points 1 and 2. Press {Left Click} at a point that is 16 inches (two squares at grid=8) to the right of the lower left corner of the roof to place Point 1. Press {Left Click} at a point that is 16 inches to the right of the top left corner of the roof to place Point 2. This is NOT the upper small portion of the roof that is now deselected, but is 8 inches below the top of the roof. Press <Shift> + <Enter> to keep the piece.

Essentially we are cutting off the part of the wall that is not needed. Four cuts will be made in the inside portion of the brush we created from the start. This will give us two vertical walls perfectly fit under the roof. We will delete the inside or middle portion and the two outside pieces. In this set of steps it is important to understand which side is being deleted and which side is being saved. Be aware of how your clipper function is set up. Note: Due to a change, we are not deleting them at this time, as we want to save the roof portions that are being cut.

Figure 268 - Cut Off Excess From Side Wall.


STEP TEN: Place Two More Cut Points. Press {Left Click} twice 8 inches to the right from the first two points you placed. This is the 8 inch thick wall under the roof. Press <Shift> + <Enter> to keep the piece.

Figure 269 - Make Second Cut.


STEP ELEVEN: Place Two More Cut Points. We are going to repeat what we did on the left and do it now on the right side. Press {Left Click} twice 24 inches to the left of the outside right edge of the wire frame we are cutting. The actual points do not HAVE to be at the top and bottom of the wire frame, as the Clipper Function will cut all the way through the wire frame anyway. Press <Shift> + <Enter> to keep the piece.

STEP TWELVE: Place Two More Cut Points. We are going to repeat what we just did, except make sure we place the first point at the upper side of the line and the second point below that. Press {Left Click} 16 inches to the left of the right edge of the wire frame at the top edge. Press {Left Click} at or near the bottom edge of the same line 16 inches to the left of the right edge. Press <Enter> to delete the outer piece we just cut.

STEP THIRTEEN: Cut The Floor. Press {Left Click} 8 inches up from the bottom edge of the roof to place Point 1. Press {Left Click} 8 inches up from the bottom edge of the roof, to the right of the first point to place Point 2. You do not have to go all the way to the right. There is already a line there that is red from a previous cut. Press <Shift> + <Enter> to keep the pieces. Press the (Clipper) Button in the Tool Bar to exit the Clipper Function, OR press <X>.

STEP FOURTEEN: Delete The Pieces. Press <Escape> to deselect all brushes. Press <Shift> + {Left Click} in the 3D View Window on each of the two outside walls under the roof. Press <Backspace> to delete these two pieces. Now the hard part. I was in fact able to select the middle piece from inside with difficulty, but cannot describe it or show it. It depended too much on the precise movement of the camera and trial and error. I was able to move the camera in and out of the walls so that the camera is basically inside one of the walls, then clicking on the center section and watching the wire frame to see if it was the floor, end walls or the actual middle section. There is a more precise way to do it, though longer. Then there is a short cut.

So, here is the way to do it. Press <Escape> to deselect all brushes. Press {Left Click Hold} on the outside of the entire roof and drag to the other corner of the entire roof and release the Mouse Button.. Press <Control> + <Tab> to switch to another view. Press {Left Click Hold} on the outside of this new wire frame and drag it so that it is outside of the entire roof and release the Mouse Button. Do the same for all views. Press the (Select Inside) Button in the Tool Bar. Now press <Shift> + {Left Click} on all the portions of the roof that are going to be saved. Press <Shift> + {Left Click} on the two roof pieces and the third small piece on top. Press <Shift> + {Left Click} on the floor for the upstairs from the bottom inside the house, which makes it the ceiling. Press <Shift> + {Left Click} on the two walls at the end of the house. Press <Shift> + {Left Click} on the two pieces of the end walls at the bottom that were just cut. They are basically the outer edges of the floor, but separate from the floor because they were cut. Press <Shift> + {Left Click} on the two long roof pieces at the center bottom of the roof. This is the facia board that is vertical at the bottom of the roof and is the outside edges of the overhang. Now there are eight roof pieces still left and eight pieces at the ends of the house that are part of the facia board. Figure 270 shows all the pieces at the end of the house as highlighted after deselecting the end walls and the roof. Figure 271 shows the lower part of the wall deselected that we did before the long facia board. Figure 272 shows the eight small ends of the roof, the facia as being deselected. Press <Shift> + {Left Click} on the eight parts of the roof that were cut apart from the middle part of the roof. Figure 272 shows one end of the roof with four of these pieces still highlighted.

Figure 270 - Small Pieces That Need To Be Deselected.


Figure 271 - Lower Part Of Wall Was Deselected.


Figure 272 - Roof Ends Are Now Deselected Also.




Figure 273 - All But One Section Deselected For Clarity.


For your understanding, Figure 273 shows just one of the pieces left in order to make it clear that there are eight pieces to click on.

Figure 274 - Only Part Left Is Center Section To Be Deleted.


This will leave the middle section left selected. This middle section is no longer needed. You can see from Figure 274 the clean line of the wire frame, there is no other frame selected. There are other ways to do this, such as move one wall at the end out and select the middle piece and delete it and move the wall back into place. However, this shows the procedures sometime involved in complex structures and how to go about it. It makes you think and the different ways of doing things, a learning device. I hope this helped. I prefer to not move walls about once they are made, especially beveled ones.

STEP FIFTEEN: Delete The Middle Section. Press <Backspace>. That was a long step wasn't it. Next Textureize it.

Figure 275 - Structure Is Finished.


STEP SIXTEEN: Select The Outside Roof Faces. Press <Escape> to make sure that all wire frames are deselected. Press <Control> + <Shift> + {Left Click} on the outside portion of the two slanted roof halves.

STEP SEVENTEEN: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the roof. Scroll down through the list and {Left Click} on the Texture and it will be applied to the selected surfaces. My choice was "mtl_caen_roof_01". When I clicked on the texture it was sideways, so I had to use the "Surface Inspector" to change it. Press <S> to open the Surface Inspector. Press the small down or up arrow to the right of the rotate box twice to rotate to 90 degrees. Press (Done).

Figure 276 - Roof Texture Needs Rotation To 90 Degrees.


STEP EIGHTEEN: Select The Two Top Pieces. Press <Escape> to make sure that all brushes are deselected. In the 3D View Window, press <Control> + <Shift> + {Left Click} on the two small pieces at the top of the roof.

STEP NINETEEN: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the ridge cap. No roof has a tile or shingle that goes all the way to the top, they are capped off by something that wraps around the top of the roof. Otherwise you would have gaps in the tile and rain would pour through. I used a texture that I created. You can choose any one you wish. If you wish to have just a roof all the way up, then select all of the roof pieces including the two faces of the ridge cap and chose the same texture for the whole thing. It will look fine. I am a builder and wanted to do it right. Wundebar!

Figure 277 - Roof and Roof Cap Textured.


STEP TWENTY: Select The Inside Roof Faces. Press <Escape> to make sure that all brushes are deselected. Move the camera view inside the building and press <Control> + <Shift> + {Left Click} on each of the two inside faces of the roof. Note, there will be no ridge cap inside.

STEP TWENTY-ONE: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the inside roof. My choice was "dawnville2_roof_underside01". Press {Left Click} on the texture and it will be applied to the selected surfaces. I had to rotate this texture 90 degrees also.

STEP TWENTY-TWO: Select The Bottom Roof Ends. Move the camera back outside the house and press <Control> + <Shift> + {Left Click} on the bottom edges of the roof. This is the part that is just below the roof shingles and is vertical, up and down. It is referred to as the facia board.

It was at this point that I realized that I had to go back and redo the roof from the start, the facia is missing. So, pardon me as I go back and do it all over again and be right back. I'm back. Did you miss me? No? Gee.

STEP TWENTY-THREE: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the inside roof. My choice was the same texture for the roof cap. You can choose any type you want. Press {Left Click} on the texture and it will be applied to the selected surfaces. I had to rotate this texture and also adjust it a bit in the vertical and horizontal axis.

STEP TWENTY-FOUR: Select The Roof Sides. Press <Control> + <Shift> + {Left Click} on the side edges of the roof. This is the part that is just above the end walls. I had to do these one at a time because the rotation was different for each one, as the angle was to the right on one side and to the left on the other. Remember to include the small piece cut off from the bottom edge of the roof.

STEP TWENTY-FIVE: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the edges. My choice was the same texture for the roof cap. You can choose any type you want. Press {Left Click} on the texture and it will be applied to the selected surfaces. I had to rotate this texture and also adjust it a bit in the vertical and horizontal axis. Go back and repeat for all of the edges.

STEP TWENTY-SIX: Select The End Walls. Press <Control> + <Shift> + {Left Click} on the gable ends of the house. This is the part that is above the first floor and below the roof.

STEP TWENTY-SEVEN: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the walls. My choice was the same texture for the roof cap. You can choose any type you want. Press {Left Click} on the texture and it will be applied to the selected surfaces.

STEP TWENTY-EIGHT: Select The Lower Part Of The End Walls. Press <Control> + <Shift> + {Left Click} on the part that is above the first floor and below the end walls of gable ends. This is where trim should go.

STEP TWENTY-NINE: Select The Texture. In the main menu at the top of the screen, press [Textures]->[Usage]->[roof] and choose the texture you want for the walls. My choice was "egypt_sandstone_trim". I could not find what I really wanted, so I will have to create some later. You can choose any type you want. Press {Left Click} on the texture and it will be applied to the selected surfaces.

At this point I noticed another error. The walls at each end of the house, had a small piece cut off of them at the bottom. Underneath it is a part that would be part of the eaves. It stretched all the way across and would cause some texture to be buried in between two walls. The other part was the eaves, it also stretched all the way across from the front of the house to the rear of the house.

STEP THIRTY: Select The Floor / Ceiling. Press <Escape> to make sure that all brushes are deselected. Press <Shift> + {Left Click} on the floor or the ceiling inside the house. Press <Control> + <Tab> to switch to Top View.

STEP THIRTY-ONE: Enter Clipper Mode. Press the (Clipper) Button in the Tool Bar to start the Clipper Function, OR press <X>.

STEP THIRTY-TWO: Enter 2 Cut Points. Press {Left Click} 16 inches to the left of the right edge of the roof to place Point 1 and also Point 2 further down on the same line. Press <Shift> + <Enter> to keep the piece.

STEP THIRTY-THREE: Enter 2 Cut Points. Press {Left Click} 24 inches to the left of the right edge of the roof to place Point 1 and also Point 2 further down on the same line. Press <Shift> + <Enter> to keep the piece.

Figure 278 - Cut Floor Both Sides Of Wall.


Figure 279 - Cut Only On Outside Edge Of Wall.


STEP THIRTY-FOUR: Select The Trim At Gable End. Press the (Clipper) Button in the Tool Bar to exit the Clipper Function, OR press <X>. Press <Escape> to make sure that all brushes are deselected. Press <Shift> + {Left Click} on the small rectangle that has the trim texture on it on the lower edge of the upper story walls. Figure 279 shows the small piece that needs to be cut at each end. Press the (Clipper) Button in the Tool Bar to start the Clipper Function, OR press <X>.

STEP THIRTY-FIVE: Enter 2 Cut Points. Press {Left Click} 16 inches to the right of the left edge of the roof to place Point 1 and also Point 2 further down on the same line. Press <Shift> + <Enter> to keep the piece.

STEP THIRTY-SIX: Enter 2 Cut Points. Press {Left Click} 16 inches to the left of the right edge of the roof to place Point 1 and also Point 2 further down on the same line. Press <Shift> + <Enter> to keep the piece.

STEP THIRTY-SEVEN: Select The Trim At The Other Gable End. Press the (Clipper) Button in the Tool Bar to exit the Clipper Function, OR press <X>. Press <Escape> to make sure that all brushes are deselected. Press <Shift> + {Left Click} on the small rectangle that has the trim texture on it on the lower edge of the upper story walls. Figure 279 shows the small piece that needs to be cut at each end. Press the (Clipper) Button in the Tool Bar to start the Clipper Function, OR press <X>.

STEP THIRTY-EIGHT: Enter 2 Cut Points. Press {Left Click} 16 inches to the right of the left edge of the roof to place Point 1 and also Point 2 further down on the same line. Press <Shift> + <Enter> to keep the piece.

STEP THIRTY-NINE: Enter 2 Cut Points. Press {Left Click} 16 inches to the left of the right edge of the roof to place Point 1 and also Point 2 further down on the same line. Press <Shift> + <Enter> to keep the piece. Press the (Clipper) Button in the Tool Bar to exit the Clipper Function, OR press <X>.

Figure 280 - Cut Ends Of Trim.


STEP FORTY: Add Texture To Eaves. Press <Escape> to make sure that all brushes are deselected. Press <Control> + <Shift> + {Left Click} on the eaves, under the roof overhang on both sides. Remember to include the piece we just cut, there are four of them. Add a texture to it. I used the same trim texture I have been using. Now you have a roof! Rain, rain go ahead and rain, I got my roof today.

Figure 281 - One Kick Butt House So Far!






This Home Page was created with Notepad
by Barry Stephen Nieuport
on 04 February 2007
Revised On Thursday, 21 June 2007 21:05 EST
Copyright © 2007
Barry Stephen Nieuport
barrynieuport@hotmail.com