Call Of Duty II - Radiant Editor Manual
by Barry Stephen Nieuport
Copyright 2007
Version 1.03 - 02/11/2007
Updated as of 21 June 2007
II. Editor Fundamentals - The Functions, Commands and Procedures(cont.)
D. Creating and Inserting Objects in the Editor. (cont).
9. PROJECT FIVE: Adding A House.
g. Stairs To Downstairs.
This part of the project turned out to be a lot easier than originally
planned. I decided to use a down and dirty shortcut. Essentially I cut a hole in the
first level floor exactly the same as the second floor. I then selected all the parts
of the stairs on the first floor and copied them, moved them downstairs and viola
a stair to the basement. I then put in a floor and four walls.
STEP ONE: Select The First Level Floor. Press <Escape> to make sure that all
brushes are deselected. Press <Shift> + {Left Click} on the downstairs floor in
the 3D View Window. Make sure that the 2D View is Top View. Also make sure
the Grid Value is at 4.
STEP TWO: Cut Rectangle. Press <X> OR (Clipper) Button to start Clipper
Mode. Press {Left Click} on the left edge of the hole in the upper floor to place
Point 1 as shown in Figure 316. Press {Left Click} on the floor down from the
first point on the same vertical line to place Point 2 as shown in Figure 316. Press
<Shift> + <Enter> to keep the piece.
STEP THREE: Cut Rectangle. Press {Left Click} on the floor at the left edge of
the landing to place Point 3 as shown in Figure 316. Press {Left Click} on the
floor to the below the third point, on the same vertical line, to place Point 4 as
shown in Figure 316. Press <Shift> + <Enter> to keep the piece.
Figure 316 - Cut First Level Floor.
STEP FOUR: Cut Rectangle. Press {Left Click} on the floor on the line that is 4
inches to the left edge of the outside rear wall to place Point 5 as shown in Figure
316. Press {Left Click} on the floor below the fifth point, on the same vertical
line, to place Point 6 as shown in Figure 316. Press <Shift> + <Enter> to keep
the piece.
STEP FIVE: Cut Rectangle. Press {Left Click} on the floor on the line that is 4
inches below the outside wall at the top of the 2D View to place Point 7 as shown
in Figure 316. Press {Left Click} on the floor to the right of the seventh point, on
the same horizontal line, to place Point 8 as shown in Figure 316. Press <Shift> +
<Enter> to keep the piece.
STEP SIX: Cut Rectangle. Press {Left Click} on the floor on the line that is the
bottom edge of the stairs on the first set of stairs to place Point 9 as shown in
Figure 316. Press {Left Click} on the floor to the right of the ninth point, on the
same horizontal line, to place Point 10 as shown in Figure 316. Press <Shift> +
<Enter> to keep the piece.
STEP SEVEN: Cut Rectangle. Press {Left Click} on the floor on the line that is
the upper edge of the last stair on the second set of stairs to place Point 11 as
shown in Figure 316. Press {Left Click} on the floor to the right of the eleventh
point, on the same line, to place Point 12 as shown in Figure 316. Press <Shift> +
<Enter> to keep the piece. Press <X> OR (Clipper) Button to exit Clipper
Mode.
STEP EIGHT: Select And Delete. Press <Escape> to make sure that all brushes
are deselected. Press <Shift> + {Left Click} on the three sections that we just cut
out. Press <Backspace> to delete them. The easiest access to them is from the
bottom with the 3D View camera.
STEP NINE: Select The Entire First Set Of Stairs. Press <Escape> to make
sure that all brushes are deselected. Press {Left Click Hold} at the top left corner
of the first set of stairs and drag the Mouse down and to the right to the lower
right corner and release the Mouse Button. Make sure that the entire set of stairs
is surrounded by this wire frame. Change to all the views to make sure that the
wire frame is at least equal to or larger than the stairs. Press the (Select Inside)
Button in the Tool Bar and the entire set of brushes that make up the stairs will
now be highlighted.
STEP TEN: Copy The First Set Of Stairs. Press <Spacebar> to copy the set of
brushes.
STEP ELEVEN: Move The Second Set Of Stairs. Press <Control> + <Tab> to
switch to Front View. Press {Left Click Hold} inside the set of brushes and drag
them down in the Front View until the top of the brushes is even with the bottom
of the floor on the first level. Press <Escape> to deselect all the brushes. You just
made a set of stairs down to the basement. Hard wasn't it. You could even save a
separate map file with just the stairs and save it so that you can copy and paste it
into other buildings.
Figure 317 - Select Entire Stairs, Copy and Move.
STEP TWELVE: Draw Rectangle. Press <Control> + <Tab> twice to return to
Top View. Press {Left Click Hold} on the upper left corner of the house, the
foundation, not the roof, and drag it down and to the right until the lower right
corner of the upper floor and release the Mouse Button. Press <Control> +
<Tab> to switch back to Front View. Press {Left Click Hold} inside the wire
frame and move the wire frame down so that the top surface of the wire frame is
touching the bottom of the stairs we just copied and moved downstairs and
release the Mouse Button. Press {Left Click Hold} on the outside lower edge of
the wire frame and drag it up or down so that it is 8 inches thick.
STEP THIRTEEN: Draw Rectangle. Press <Escape> to deselect all the
brushes. In Front View, press {Left Click Hold} at the lower left edge of the
foundation above the basement floor and drag the Mouse down and to the right to
create a wall on top of the basement floor that is 8 inches thick and release the
Mouse Button. Press <Control> + <Tab> to switch to the Side View. Press {Left
Click Hold} outside the wire frame and drag the Mouse to the right and resize the
wall to fit exactly under the foundation and on top of the basement floor and
release the Mouse Button. Do the same with both ends so that they are flush with
the edge of the floors, above and below.
STEP FOURTEEN: Copy Rectangle. Press <Control> + <Tab> to switch to
the Top View. Press <Spacebar> to copy the wall you just created.
STEP FIFTEEN: Move Rectangle. Press {Left Click Hold} inside the wire
frame and drag the Mouse to the opposite side of the basement floor and place the
wall so that it is lined up with the edge of the floors above and below and release
the Mouse Button.
STEP SIXTEEN: Draw Rectangle. Press <Escape> to deselect all the brushes.
Press {Left Click Hold} at the top left corner of the foundation and basement
floor, drag the Mouse to the right and down to the right side of the floor to create
another 8 inch thick wall at the top edge of the floor and release the Mouse
Button.
STEP SEVENTEEN: Copy Rectangle. Press <Spacebar> to copy the wall you
just created.
STEP EIGHTEEN: Move Rectangle. Press {Left Click Hold} inside the wire
frame and drag the Mouse to the lower side of the basement floor and place the
wall so that it is lined up with the edge of the floors above and below and with the
edge of the other walls and release the Mouse Button.
At this point the four walls should be overlapping each other. We are now
going to cut the ends so they are beveled.
STEP NINETEEN: Select Two Adjacent Walls. Press <Escape> to deselect all
the brushes. Press <Shift> + {Left Click} on the right side wall of the basement.
Press <Shift> + {Left Click} on the lower basement wall. In the 2D View
Window / Top View, press <X> OR (Clipper) Button to enter Clipper Mode.
STEP TWENTY: Cut The Ends Of The Walls. Press {Left Click} on the inside
corner of the two walls to place Point 1. Press {Left Click} on the outside corner
of the two walls to place Point 2. Press <Shift> + <Enter> to keep the piece.
Press <Shift> + {Left Click} on the right side wall of the basement to deselect it.
Press <Shift> + {Left Click} on the lower basement wall to deselect it. Press
<Backspace> to delete the two small pieces embedded in the walls. Repeat this
same procedure for all three corners of the basement.
STEP TWENTY-ONE: Add Texture. Press <Escape> to deselect all the
brushes. Press <Control> + <Shift> + {Left Click} on each of the inside wall
surfaces of the basement walls. In the main menu at the top of the screen, press
[Textures]->[Usage]->[interior wall] and choose the texture you want for the
walls. One of my choices was "mtl_caen_wall_int_church_02", then decided to
go with "mtl_caen_wal_int_02_05". Press {Left Click} on the texture and it will
be applied to the selected surfaces. Press <Escape> to deselect all the brushes.
Press <Control> + <Shift> + {Left Click} on the floor of the basement. In the
main menu at the top of the screen, press [Textures]->[Usage]->[floor] and
choose the texture you want for the floor. One of my choices was actually in the
roads section and was "mtl_caen_road_cobblestone_01", but decided to go with
a nice stone floor, "mtl_caen_floor_int_stone_01". Press {Left Click} on the
texture and it will be applied to the selected surfaces. Press <Escape> to deselect
all the brushes. Press <Control> + <Shift> + {Left Click} on the ceiling of the
basement. In the main menu at the top of the screen, press [Textures]->[Usage]->[ceiling] and choose the texture you want for the ceiling. My choice was
"mtl_caen_ceiling_01". Press {Left Click} on the texture and it will be applied to
the selected surfaces.
Basement is done! I also put texture on the outside surfaces of the
basement walls. If you look at Figure 319 you will see why. I left the terrain so
that it was below the foundation. Some of the basement wall is exposed.
Figure 318 - Basement Done!
Figure 319 - Finished Basement, Wall Exposed By Terrain At Corner.
This Home Page was created with Notepad
by Barry Stephen Nieuport
on 04 February 2007
Revised On Thursday, 21 June 2007 21:10 EST
Copyright © 2007
Barry Stephen Nieuport
barrynieuport@hotmail.com