Call Of Duty II - Radiant Editor Manual


by Barry Stephen Nieuport


Copyright 2007




Version 1.03 - 02/11/2007




Updated as of 21 June 2007









II. Editor Fundamentals - The Functions, Commands and Procedures(cont.)

D. Creating and Inserting Objects in the Editor. (cont).

9. PROJECT FIVE: Adding A House.



g. Stairs To Downstairs.

This part of the project turned out to be a lot easier than originally planned. I decided to use a down and dirty shortcut. Essentially I cut a hole in the first level floor exactly the same as the second floor. I then selected all the parts of the stairs on the first floor and copied them, moved them downstairs and viola a stair to the basement. I then put in a floor and four walls.



STEP ONE: Select The First Level Floor. Press <Escape> to make sure that all brushes are deselected. Press <Shift> + {Left Click} on the downstairs floor in the 3D View Window. Make sure that the 2D View is Top View. Also make sure the Grid Value is at 4.

STEP TWO: Cut Rectangle. Press <X> OR (Clipper) Button to start Clipper Mode. Press {Left Click} on the left edge of the hole in the upper floor to place Point 1 as shown in Figure 316. Press {Left Click} on the floor down from the first point on the same vertical line to place Point 2 as shown in Figure 316. Press <Shift> + <Enter> to keep the piece.

STEP THREE: Cut Rectangle. Press {Left Click} on the floor at the left edge of the landing to place Point 3 as shown in Figure 316. Press {Left Click} on the floor to the below the third point, on the same vertical line, to place Point 4 as shown in Figure 316. Press <Shift> + <Enter> to keep the piece.

Figure 316 - Cut First Level Floor.


STEP FOUR: Cut Rectangle. Press {Left Click} on the floor on the line that is 4 inches to the left edge of the outside rear wall to place Point 5 as shown in Figure 316. Press {Left Click} on the floor below the fifth point, on the same vertical line, to place Point 6 as shown in Figure 316. Press <Shift> + <Enter> to keep the piece.

STEP FIVE: Cut Rectangle. Press {Left Click} on the floor on the line that is 4 inches below the outside wall at the top of the 2D View to place Point 7 as shown in Figure 316. Press {Left Click} on the floor to the right of the seventh point, on the same horizontal line, to place Point 8 as shown in Figure 316. Press <Shift> + <Enter> to keep the piece.

STEP SIX: Cut Rectangle. Press {Left Click} on the floor on the line that is the bottom edge of the stairs on the first set of stairs to place Point 9 as shown in Figure 316. Press {Left Click} on the floor to the right of the ninth point, on the same horizontal line, to place Point 10 as shown in Figure 316. Press <Shift> + <Enter> to keep the piece.

STEP SEVEN: Cut Rectangle. Press {Left Click} on the floor on the line that is the upper edge of the last stair on the second set of stairs to place Point 11 as shown in Figure 316. Press {Left Click} on the floor to the right of the eleventh point, on the same line, to place Point 12 as shown in Figure 316. Press <Shift> + <Enter> to keep the piece. Press <X> OR (Clipper) Button to exit Clipper Mode.

STEP EIGHT: Select And Delete. Press <Escape> to make sure that all brushes are deselected. Press <Shift> + {Left Click} on the three sections that we just cut out. Press <Backspace> to delete them. The easiest access to them is from the bottom with the 3D View camera.

STEP NINE: Select The Entire First Set Of Stairs. Press <Escape> to make sure that all brushes are deselected. Press {Left Click Hold} at the top left corner of the first set of stairs and drag the Mouse down and to the right to the lower right corner and release the Mouse Button. Make sure that the entire set of stairs is surrounded by this wire frame. Change to all the views to make sure that the wire frame is at least equal to or larger than the stairs. Press the (Select Inside) Button in the Tool Bar and the entire set of brushes that make up the stairs will now be highlighted.

STEP TEN: Copy The First Set Of Stairs. Press <Spacebar> to copy the set of brushes.

STEP ELEVEN: Move The Second Set Of Stairs. Press <Control> + <Tab> to switch to Front View. Press {Left Click Hold} inside the set of brushes and drag them down in the Front View until the top of the brushes is even with the bottom of the floor on the first level. Press <Escape> to deselect all the brushes. You just made a set of stairs down to the basement. Hard wasn't it. You could even save a separate map file with just the stairs and save it so that you can copy and paste it into other buildings.

Figure 317 - Select Entire Stairs, Copy and Move.


STEP TWELVE: Draw Rectangle. Press <Control> + <Tab> twice to return to Top View. Press {Left Click Hold} on the upper left corner of the house, the foundation, not the roof, and drag it down and to the right until the lower right corner of the upper floor and release the Mouse Button. Press <Control> + <Tab> to switch back to Front View. Press {Left Click Hold} inside the wire frame and move the wire frame down so that the top surface of the wire frame is touching the bottom of the stairs we just copied and moved downstairs and release the Mouse Button. Press {Left Click Hold} on the outside lower edge of the wire frame and drag it up or down so that it is 8 inches thick.

STEP THIRTEEN: Draw Rectangle. Press <Escape> to deselect all the brushes. In Front View, press {Left Click Hold} at the lower left edge of the foundation above the basement floor and drag the Mouse down and to the right to create a wall on top of the basement floor that is 8 inches thick and release the Mouse Button. Press <Control> + <Tab> to switch to the Side View. Press {Left Click Hold} outside the wire frame and drag the Mouse to the right and resize the wall to fit exactly under the foundation and on top of the basement floor and release the Mouse Button. Do the same with both ends so that they are flush with the edge of the floors, above and below.

STEP FOURTEEN: Copy Rectangle. Press <Control> + <Tab> to switch to the Top View. Press <Spacebar> to copy the wall you just created.

STEP FIFTEEN: Move Rectangle. Press {Left Click Hold} inside the wire frame and drag the Mouse to the opposite side of the basement floor and place the wall so that it is lined up with the edge of the floors above and below and release the Mouse Button.

STEP SIXTEEN: Draw Rectangle. Press <Escape> to deselect all the brushes. Press {Left Click Hold} at the top left corner of the foundation and basement floor, drag the Mouse to the right and down to the right side of the floor to create another 8 inch thick wall at the top edge of the floor and release the Mouse Button.

STEP SEVENTEEN: Copy Rectangle. Press <Spacebar> to copy the wall you just created.

STEP EIGHTEEN: Move Rectangle. Press {Left Click Hold} inside the wire frame and drag the Mouse to the lower side of the basement floor and place the wall so that it is lined up with the edge of the floors above and below and with the edge of the other walls and release the Mouse Button.

At this point the four walls should be overlapping each other. We are now going to cut the ends so they are beveled.

STEP NINETEEN: Select Two Adjacent Walls. Press <Escape> to deselect all the brushes. Press <Shift> + {Left Click} on the right side wall of the basement. Press <Shift> + {Left Click} on the lower basement wall. In the 2D View Window / Top View, press <X> OR (Clipper) Button to enter Clipper Mode.

STEP TWENTY: Cut The Ends Of The Walls. Press {Left Click} on the inside corner of the two walls to place Point 1. Press {Left Click} on the outside corner of the two walls to place Point 2. Press <Shift> + <Enter> to keep the piece. Press <Shift> + {Left Click} on the right side wall of the basement to deselect it. Press <Shift> + {Left Click} on the lower basement wall to deselect it. Press <Backspace> to delete the two small pieces embedded in the walls. Repeat this same procedure for all three corners of the basement.

STEP TWENTY-ONE: Add Texture. Press <Escape> to deselect all the brushes. Press <Control> + <Shift> + {Left Click} on each of the inside wall surfaces of the basement walls. In the main menu at the top of the screen, press [Textures]->[Usage]->[interior wall] and choose the texture you want for the walls. One of my choices was "mtl_caen_wall_int_church_02", then decided to go with "mtl_caen_wal_int_02_05". Press {Left Click} on the texture and it will be applied to the selected surfaces. Press <Escape> to deselect all the brushes. Press <Control> + <Shift> + {Left Click} on the floor of the basement. In the main menu at the top of the screen, press [Textures]->[Usage]->[floor] and choose the texture you want for the floor. One of my choices was actually in the roads section and was "mtl_caen_road_cobblestone_01", but decided to go with a nice stone floor, "mtl_caen_floor_int_stone_01". Press {Left Click} on the texture and it will be applied to the selected surfaces. Press <Escape> to deselect all the brushes. Press <Control> + <Shift> + {Left Click} on the ceiling of the basement. In the main menu at the top of the screen, press [Textures]->[Usage]->[ceiling] and choose the texture you want for the ceiling. My choice was "mtl_caen_ceiling_01". Press {Left Click} on the texture and it will be applied to the selected surfaces.

Basement is done! I also put texture on the outside surfaces of the basement walls. If you look at Figure 319 you will see why. I left the terrain so that it was below the foundation. Some of the basement wall is exposed.

Figure 318 - Basement Done!




Figure 319 - Finished Basement, Wall Exposed By Terrain At Corner.






This Home Page was created with Notepad
by Barry Stephen Nieuport
on 04 February 2007
Revised On Thursday, 21 June 2007 21:10 EST
Copyright © 2007
Barry Stephen Nieuport
barrynieuport@hotmail.com