Introduction - Page 0001
Call Of Duty II - Radiant Editor Manual
by Barry Stephen Nieuport
Copyright 2009
This manual endeavours to explain the procedures and familiarize the reader with the tools required to
create their own single player or multi player game maps for Call of Duty 2. It’s main objective is to
provide a clear and concise explanation of the steps involved without leaving any guess work to the
reader. I have also decided to add sections that include the same procedures for other versions of Call of
Duty, such as Call of Duty - World At War.
This manual contains over 230 color illustrations that show exactly how to create something in the editor
by displaying what the editor screens looks like, or what the object looks like while following the steps.
Alternative methods will also be explored or discussed. Each of the buttons that are pressed will be
described and/or shown on the screen to remove any doubt that the reader might have in proceeding
through these instructions. A host of people have contributed to this project so that a wide range of ideas
and methods can be explored and the skill that the reader will gain will be complete and allow them to
also design their own maps in Call of Duty II. Any suggestions, criticism, complaints or requests can be
emailed to barrynieuport@hotmail.com. Thank you.
Unless this manual goes to a publisher, it is free to use by anyone of the Internet and Gaming Community
and has no restrictions on it whatsoever, as I believe the Internet to be a place where people can locate
information at no cost to them. I would only wish, but do not require, at least a mention of who wrote this
manual. You may include the manual or a link to this manual on your own website at no charge. Updates
will be posted only on this website and not any other. To get the most recent version, this is the place to
go.
http://www.nieuport.net/videogames/cod2edit_intro_0001.html
In the event that this manual goes to a publisher for printing, this manual will be withdrawn and samples
left or portions to show what the book contains. The copyright will apply to any and all copies obtain by
any means, method or form. For now, get your free copy while it is available.
The people who have contributed to this manual and a great deal of thanks to them. They are as follows:
John Barradale
Researcher for this manual, appropriate since he is an instructor, and all around
computer expert for over 20 years.
modsonline.com
For their contribution, the lists of names would fill several pages.
I would also like to thank the many posts found on other web sites on the Internet with too many user
names to mention here, especially to the work done on the Quake 3 Editor manual, found at:
http://www.qeradiant.com/manual/Q3Rad_Manual/index.htm